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DesignLibs: a scenario-based design method for ideation

Published: 27 April 2013 Publication History

Abstract

Generating potential design ideas through ideation often benefits from the spontaneity of random ideas. Having potential users participate in this process can be beneficial, but is often difficult to implement. We present a new method for generating design ideas with potential users. The method uses scenarios with missing words, which potential users fill in to generate ideas for features and attributes of new technology designs, similar to the children's game of Mad Libs. We developed three different formats of DesignLibs, including 1) "Mad Libs-style": blanks presented before seeing the scenario, 2) "Fill-in-the-Blanks": blanks presented within the context of the scenario, and 3) "Q&A": blanks presented as questions and answers. We found that Design-Libs generated a number of new ideas, with the Fill-in-the-Blanks method providing the highest ratings for usefulness, feasibility, and diversity of answers. All three formats provided equal ratings for creativity.

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Cited By

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  • (2023)Freeform Templates: Combining Freeform Curation with Structured TemplatesProceedings of the 15th Conference on Creativity and Cognition10.1145/3591196.3593337(478-488)Online publication date: 19-Jun-2023
  • (2022)PrivacyToon: Concept-driven Storytelling with Creativity Support for Privacy ConceptsProceedings of the 2022 ACM Designing Interactive Systems Conference10.1145/3532106.3533557(41-57)Online publication date: 13-Jun-2022
  • (2021)Framing Creative Work: Helping Novices Frame Better Problems through Interactive ScaffoldingProceedings of the 13th Conference on Creativity and Cognition10.1145/3450741.3465261(1-10)Online publication date: 22-Jun-2021
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    cover image ACM Conferences
    CHI '13: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
    April 2013
    3550 pages
    ISBN:9781450318990
    DOI:10.1145/2470654
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 27 April 2013

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    Author Tags

    1. design methods
    2. ideation
    3. scenarios
    4. user-centered design

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    CHI '13 Paper Acceptance Rate 392 of 1,963 submissions, 20%;
    Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

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    Cited By

    View all
    • (2023)Freeform Templates: Combining Freeform Curation with Structured TemplatesProceedings of the 15th Conference on Creativity and Cognition10.1145/3591196.3593337(478-488)Online publication date: 19-Jun-2023
    • (2022)PrivacyToon: Concept-driven Storytelling with Creativity Support for Privacy ConceptsProceedings of the 2022 ACM Designing Interactive Systems Conference10.1145/3532106.3533557(41-57)Online publication date: 13-Jun-2022
    • (2021)Framing Creative Work: Helping Novices Frame Better Problems through Interactive ScaffoldingProceedings of the 13th Conference on Creativity and Cognition10.1145/3450741.3465261(1-10)Online publication date: 22-Jun-2021
    • (2021)A systematic process for generating new blockchain-service business model ideasService Business10.1007/s11628-021-00465-616:1(187-209)Online publication date: 2-Nov-2021
    • (2020)Coding Strip: A Pedagogical Tool for Teaching and Learning Programming Concepts through Comics2020 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC)10.1109/VL/HCC50065.2020.9127262(1-10)Online publication date: Aug-2020
    • (2018)Exploring the Referral and Usage of Science Fiction in HCI LiteratureDesign, User Experience, and Usability: Designing Interactions10.1007/978-3-319-91803-7_2(19-38)Online publication date: 2-Jun-2018
    • (2017)Does Collectivism Inhibit Individual Creativity?Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing10.1145/2998181.2998261(2344-2358)Online publication date: 25-Feb-2017
    • (2016)Asynchronous remote communities (ARC) for researching distributed populationsProceedings of the 10th EAI International Conference on Pervasive Computing Technologies for Healthcare10.5555/3021319.3021320(1-8)Online publication date: 16-May-2016
    • (2016)Lessons Learned from Conducting Group-Based Research on FacebookProceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems10.1145/2851581.2851612(804-815)Online publication date: 7-May-2016

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