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Screenfinity: extending the perception area of content on very large public displays

Published: 27 April 2013 Publication History

Abstract

We propose and validate a model of the perception area of content on public displays in order to predict from where users can read. From this model, we derive Screenfinity, a technique to rotate, translate, and zoom content in order to enable reading while passing by very large displays. Screenfinity is comfortable to read when close, supports different content for different users, does not waste screen real estate and allows expert passers-by to read content while walking. A laboratory study shows that expert users are able to perceive content when it moves. A field study evaluates the effect of Screenfinity on novice users in an ecologically valid setting. We find 1) first time users can read content without slowing down or stopping; 2) Passers-by stopping did so to explore the technology. Users explore the interaction, the limits of the system, manipulate the technology, and look behind the screen.

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  • (2022)Do You See What I Hear? — Peripheral Absolute and Relational Visualisation Techniques for Sound ZonesProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3501938(1-13)Online publication date: 29-Apr-2022
  • (2022)In the Zone! — Controlling and Visualising Sound ZonesExtended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491101.3519898(1-4)Online publication date: 27-Apr-2022
  • (2020)Compensating for Perspective-based Distortion on Large Interactive Floor Displays: the SpaceHopper Field ExperimentProceedings of the 2020 ACM International Conference on Interactive Media Experiences10.1145/3391614.3393651(45-54)Online publication date: 17-Jun-2020
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    cover image ACM Conferences
    CHI '13: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
    April 2013
    3550 pages
    ISBN:9781450318990
    DOI:10.1145/2470654
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 27 April 2013

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    Author Tags

    1. large public displays
    2. perception area
    3. visual acuity

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    CHI '13 Paper Acceptance Rate 392 of 1,963 submissions, 20%;
    Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

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    Cited By

    View all
    • (2022)Do You See What I Hear? — Peripheral Absolute and Relational Visualisation Techniques for Sound ZonesProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3501938(1-13)Online publication date: 29-Apr-2022
    • (2022)In the Zone! — Controlling and Visualising Sound ZonesExtended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491101.3519898(1-4)Online publication date: 27-Apr-2022
    • (2020)Compensating for Perspective-based Distortion on Large Interactive Floor Displays: the SpaceHopper Field ExperimentProceedings of the 2020 ACM International Conference on Interactive Media Experiences10.1145/3391614.3393651(45-54)Online publication date: 17-Jun-2020
    • (2019)Effect of age on use of interactive exhibits in a museum contextProceedings of the 13th Biannual Conference of the Italian SIGCHI Chapter: Designing the next interaction10.1145/3351995.3352047(1-11)Online publication date: 23-Sep-2019
    • (2019)“Big Screen Is Watching Me?”: A Study on the Attractiveness and Reading Efficiency of a Rotating ScreenCross-Cultural Design. Methods, Tools and User Experience10.1007/978-3-030-22577-3_31(422-439)Online publication date: 27-Jun-2019
    • (2018)Increasing Passersby Engagement with Public Large Interactive DisplaysProceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces10.1145/3279778.3279789(19-32)Online publication date: 19-Nov-2018
    • (2018)EyePACTProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/31611681:4(1-18)Online publication date: 8-Jan-2018
    • (2017)EyeScoutProceedings of the 30th Annual ACM Symposium on User Interface Software and Technology10.1145/3126594.3126630(155-166)Online publication date: 20-Oct-2017
    • (2017)Fostering large display engagement through playful interactionsProceedings of the 6th ACM International Symposium on Pervasive Displays10.1145/3078810.3078818(1-8)Online publication date: 7-Jun-2017
    • (2017)Challenges in Public Display DeploymentsProceedings of the 2017 CHI Conference on Human Factors in Computing Systems10.1145/3025453.3025798(3426-3475)Online publication date: 2-May-2017
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