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Lumahelm: an interactive helmet

Published: 27 April 2013 Publication History

Abstract

We wear helmets to protect us from injury, but how much more can they do for us in their everyday use? LumaHelm turns the helmet into a display through which we can communicate, express and play. We are exploring how this can make cycling safer, skateboarding more expressive, improve communication on construction sites, and affect any other activity requiring a helmet. Through this design and research process we want to find out what wearable technology in the future may look like and how it can be more intimately integrated in our everyday lives.

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Reference

[1]
Jones, E.M., Selker, T. and Chung, H. What you said about where you shook your head: a hands-free implementation of a location-based notification system CHI '07 Extended Abstracts on Human factors in Computing Systems, ACM, San Jose, CA, USA, 2007, 2477--2482.

Cited By

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  • (2023)Toward Understanding the Design of Intertwined Human–Computer IntegrationsACM Transactions on Computer-Human Interaction10.1145/359076630:5(1-45)Online publication date: 23-Sep-2023
  • (2021)MTBalanceProceedings of the ACM on Human-Computer Interaction10.1145/34885515:ISS(1-25)Online publication date: 5-Nov-2021
  • (2021)Making Sense of Complex Running Metrics Using a Modified Running ShoeProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445506(1-11)Online publication date: 6-May-2021
  • Show More Cited By

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    Published In

    cover image ACM Conferences
    CHI EA '13: CHI '13 Extended Abstracts on Human Factors in Computing Systems
    April 2013
    3360 pages
    ISBN:9781450319522
    DOI:10.1145/2468356
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 27 April 2013

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    Author Tags

    1. biofeedback
    2. body-worn display
    3. cycling
    4. exertion interface
    5. heart rate
    6. helmet
    7. social exertion experience

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    • Short-paper

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    CHI '13
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    Acceptance Rates

    CHI EA '13 Paper Acceptance Rate 630 of 1,963 submissions, 32%;
    Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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    CHI Conference on Human Factors in Computing Systems
    April 26 - May 1, 2025
    Yokohama , Japan

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    Cited By

    View all
    • (2023)Toward Understanding the Design of Intertwined Human–Computer IntegrationsACM Transactions on Computer-Human Interaction10.1145/359076630:5(1-45)Online publication date: 23-Sep-2023
    • (2021)MTBalanceProceedings of the ACM on Human-Computer Interaction10.1145/34885515:ISS(1-25)Online publication date: 5-Nov-2021
    • (2021)Making Sense of Complex Running Metrics Using a Modified Running ShoeProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445506(1-11)Online publication date: 6-May-2021
    • (2019)Use Your Head! Exploring Interaction Modalities for Hat TechnologiesProceedings of the 2019 on Designing Interactive Systems Conference10.1145/3322276.3322356(1033-1045)Online publication date: 18-Jun-2019
    • (2018)"I had super-powers when eBike riding" Towards Understanding the Design of Integrated ExertionProceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play10.1145/3242671.3242688(19-31)Online publication date: 23-Oct-2018
    • (2017)Towards understanding hikers' technology preferencesProceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers10.1145/3123024.3123089(1-4)Online publication date: 11-Sep-2017
    • (2016)Exploring HumanProceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts10.1145/2968120.2987719(85-92)Online publication date: 16-Oct-2016
    • (2016)Expanding exertion gamingInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2016.02.00390:C(1-13)Online publication date: 1-Jun-2016
    • (2013)Duel realityProceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death10.1145/2513002.2513021(1-5)Online publication date: 30-Sep-2013

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