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Feeling the unseen: physical interaction with depth-embedded images

Published: 27 April 2013 Publication History

Abstract

In this paper we propose a method that produces a 2D image that can self-contain physical information such as the object geometry. To associate additional physical information with digital images, we employed a steganography method that exploits the low sensitivity of human beings to high-frequency brightness variations. With the proposed method, 2D images can have its own tactility. The main advantage of this method over previous information-handling methods is that the resultant format remains compatible with an ordinary 2D image. For example, if the original image is a PNG file, the resulting image can remain as a PNG file. We conclude with explorations of geometry-based interactive applications and discussions on compatibility and transparency issues.

References

[1]
N. Johnson, S. Jajodia, and G. Mason, "Exploring steganography: Seeing the unseen," IEEE computer, vol. 31, pp. 26--34, 1998.
[2]
A. Mäkelä, V. Giller, M. Tscheligi, and R. Sefelin, "Joking, storytelling, artsharing, expressing affection: a field trial of how children and their social network communicate with digital images in leisure time," in ACM CHI '00, 2000, pp. 548--555.
[3]
S.-C. Kim, B.-K. Han, J.-Y. Yang, and D.-S. Kwon, "Interaction with Objects inside a Media Space," ACM Siggraph Asia, 2010.
[4]
S.-C. Kim, K.-U. Kyung, and D.-S. Kwon, "Haptic Annotation for the Construction of an Interactive Image," in International Conference on Ubiquitous Information Management and Communication, ACM, 2011.
[5]
G. Wallace, "The JPEG still picture compression standard," Communications of the ACM, vol. 34, pp. 30--44, 1991.
[6]
J. Fridrich, M. Goljan, and D. Hogea, "Steganalysis of JPEG images: Breaking the F5 algorithm," in Information Hiding, 2003, pp. 310--323.
[7]
W. Buxton, "A three-state model of graphical input," presented at the Proceedings of the IFIP TC13 Third Interational Conference on HumanComputer Interaction, 1990.

Cited By

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  • (2018)Haptic Rendering of 3D Geometry on 2D Touch Surface Based on Mechanical RotationIEEE Transactions on Haptics10.1109/TOH.2017.276852311:1(140-145)Online publication date: 1-Jan-2018

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    cover image ACM Conferences
    CHI EA '13: CHI '13 Extended Abstracts on Human Factors in Computing Systems
    April 2013
    3360 pages
    ISBN:9781450319522
    DOI:10.1145/2468356
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    New York, NY, United States

    Publication History

    Published: 27 April 2013

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    Author Tags

    1. image-based haptics
    2. object geometry
    3. physical interaction
    4. steganography

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    CHI EA '13 Paper Acceptance Rate 630 of 1,963 submissions, 32%;
    Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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    • (2018)Haptic Rendering of 3D Geometry on 2D Touch Surface Based on Mechanical RotationIEEE Transactions on Haptics10.1109/TOH.2017.276852311:1(140-145)Online publication date: 1-Jan-2018

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