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Animate mobiles: proxemically reactive posture actuation as a means of relational interaction with mobile phones

Published: 10 February 2013 Publication History

Abstract

In this paper, we explore body language in mobile phones as a means of relational interaction. We describe a prototype that allows the simulation of proxemic reactions to the nearing hand of a user, ranging from affection to aversion, based on nearness-based input and shape change-based output. A user study is reported, which indicates that users were able to interpret the prototype's behavior drawing on animal parallels. It is concluded that proxemically reactive actuation may be a viable means of actively integrating the relationship between the user and the device into the interaction.

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  • (2022)SSpoonProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/35503126:3(1-32)Online publication date: 7-Sep-2022
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    cover image ACM Conferences
    TEI '13: Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
    February 2013
    439 pages
    ISBN:9781450318983
    DOI:10.1145/2460625
    • Conference Chairs:
    • Sergi Jordà,
    • Narcis Parés
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 10 February 2013

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    Author Tags

    1. animation
    2. mobile phone
    3. proxemics
    4. relationship

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    TEI '13 Paper Acceptance Rate 48 of 136 submissions, 35%;
    Overall Acceptance Rate 393 of 1,367 submissions, 29%

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    Cited By

    View all
    • (2022)SSpoonProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/35503126:3(1-32)Online publication date: 7-Sep-2022
    • (2021)Eyecam: Revealing Relations between Humans and Sensing Devices through an Anthropomorphic WebcamProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445491(1-13)Online publication date: 6-May-2021
    • (2021)“Space Agency”: A “Strong Concept” for Designing Socially Interactive, Robotic EnvironmentsSocial Robotics10.1007/978-3-030-90525-5_25(295-307)Online publication date: 2-Nov-2021
    • (2021)A Gesture Elicitation Study to Generate Interaction Design Insights for Self-reporting of Mental and Body States Using a Portable DeviceAdvances in Industrial Design10.1007/978-3-030-80829-7_109(893-900)Online publication date: 9-Jul-2021
    • (2020)Affordances of Shape-Changing InterfacesProceedings of the 2020 ACM Designing Interactive Systems Conference10.1145/3357236.3395521(1959-1971)Online publication date: 3-Jul-2020
    • (2019)Let Me Show You Your New Home: Studying the Effect of Proxemic-awareness of Robots on Users’ First Impressions2019 28th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN)10.1109/RO-MAN46459.2019.8956463(1-7)Online publication date: Oct-2019
    • (2018)Anthropomorphic Design: Emotional Perception for Deformable ObjectFrontiers in Psychology10.3389/fpsyg.2018.018299Online publication date: 2-Oct-2018
    • (2018)MobiLimbProceedings of the 31st Annual ACM Symposium on User Interface Software and Technology10.1145/3242587.3242626(53-63)Online publication date: 11-Oct-2018
    • (2018)Morphees+Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems10.1145/3173574.3174193(1-14)Online publication date: 21-Apr-2018
    • (2018)JettoProceedings of the 2018 CHI Conference on Human Factors in Computing Systems10.1145/3173574.3174000(1-14)Online publication date: 21-Apr-2018
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