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Steampunking interaction design: principles for envisioning through imaginative practice

Published: 01 May 2013 Publication History
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References

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Bleecker, J. Design fiction: A short essay on design, science, fact and fiction. 2009; http://www.nearfuturelaboratory.com/2009/03/17/design-fiction-a-short-essay-on-design-science-fact-and-fiction/
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Sterling, B. Design fiction. interactions 16, 3 (2009).
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Bosch, T. and Sterling, B. Sci-fi writer Bruce Sterling explains the intriguing new concept of design fiction. Slate. March 2, 2012; http://www.slate.com/blogs/future_tense/2012/03/02/bruce_sterling_on_design_fictions_.html
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Bordwell, D. and Thompson, K. Film Art: An Introduction. The McGraw Hill Companies, Inc., New York, 1997.
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Kirby, D. The future is now: Diegetic prototypes and the role of popular films in generating real-world technological development. Social Studies of Science 40, (2010), 41--70.
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Shedroff, N. Make It So: Interaction Design Lessons from Science Fiction. Rosenfeld Media, 2012.
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Reeves, S. Envisioning ubiquitous computing. Proc. CHI'12. ACM, New York, 2012, 1573--1582
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Tanenbaum, J., Tanenbaum, K., and Wakkary, R. Steampunk as design fiction. Proc. CHI'12. ACM, New York, 2012, 1583--1592
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Akah, B. and Bardzell, S. Empowering products: Personal identity through the act of appropriation. Proc. Ext. Abstracts CHI 2010. ACM, New York, 2010, 4021--4026.
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Cited By

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  • (2018)Deconstructing sociotechnical identity in maker culturesProceedings of the 4th Conference on Gender & IT10.1145/3196839.3196855(91-100)Online publication date: 14-May-2018
  • (2018)Steampunk, Survivalism and Sex Toys: An Exploration of How and Why HCI Studies Peripheral PracticesNew Directions in Third Wave Human-Computer Interaction: Volume 2 - Methodologies10.1007/978-3-319-73374-6_2(11-24)Online publication date: 28-Jun-2018
  • (2016)The limits of our imaginationProceedings of the Second Workshop on Computing within Limits10.1145/2926676.2926687(1-9)Online publication date: 8-Jun-2016
  • Show More Cited By

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    New York, NY, United States

    Publication History

    Published: 01 May 2013
    Published in INTERACTIONS Volume 20, Issue 3

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    View all
    • (2018)Deconstructing sociotechnical identity in maker culturesProceedings of the 4th Conference on Gender & IT10.1145/3196839.3196855(91-100)Online publication date: 14-May-2018
    • (2018)Steampunk, Survivalism and Sex Toys: An Exploration of How and Why HCI Studies Peripheral PracticesNew Directions in Third Wave Human-Computer Interaction: Volume 2 - Methodologies10.1007/978-3-319-73374-6_2(11-24)Online publication date: 28-Jun-2018
    • (2016)The limits of our imaginationProceedings of the Second Workshop on Computing within Limits10.1145/2926676.2926687(1-9)Online publication date: 8-Jun-2016
    • (2015)Designing for the futureInteractions10.1145/284359223:1(26-33)Online publication date: 28-Dec-2015

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