Nothing Special   »   [go: up one dir, main page]

skip to main content
research-article

Epilogue: Where the action was, wasn't, should have been, and might yet be

Published: 11 April 2013 Publication History
First page of PDF

References

[1]
Bennett, J. 2010. Vibrant Matter: A Political Ecology of Things. Duke.
[2]
Borning, A. and Muller, M. 2012. Next steps for value-sensitive design. In Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI'12). 1125--1134.
[3]
Bourriaud, N. 1998. Relational Aesthetics. Les Presse Du Reel, Dijon, France.
[4]
Latour, B. 2004. The Politics of Nature: How to Bring the Sciences into Democracy. Harvard University Press, Cambridge, MA.
[5]
Light, A. 2011. HCI as heterodoxy: Technologies of identity and the queering of interaction with computers. Interact. Comput. 23, 5, 430--438.
[6]
Satchell, C. 2006. Cultural theory: From armchair critic to star performer. In Proceedings of the Australasian Conference on Computer-Human Interaction (OZCHI'06). 199--204.
[7]
Verbeek, P.-P. 2005. What Things Do: Philosophical Reflections on Technology, Agency, and Design. Pennsylvania State University Press.

Cited By

View all
  • (2024)The Body in Play: Dimensions of Embodiment in Design for PlayProceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3623509.3633379(1-12)Online publication date: 11-Feb-2024
  • (2024)Feeling Data through Movement: Designing Somatic Data Experiences with DancersProceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3623509.3633371(1-11)Online publication date: 11-Feb-2024
  • (2023)Self-Tracking to Do LessProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581505(1-14)Online publication date: 19-Apr-2023
  • Show More Cited By

Recommendations

Comments

Please enable JavaScript to view thecomments powered by Disqus.

Information & Contributors

Information

Published In

cover image ACM Transactions on Computer-Human Interaction
ACM Transactions on Computer-Human Interaction  Volume 20, Issue 1
Special issue on the theory and practice of embodied interaction in HCI and interaction design
March 2013
171 pages
ISSN:1073-0516
EISSN:1557-7325
DOI:10.1145/2442106
Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 11 April 2013
Published in TOCHI Volume 20, Issue 1

Permissions

Request permissions for this article.

Check for updates

Qualifiers

  • Research-article
  • Research
  • Refereed

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)29
  • Downloads (Last 6 weeks)2
Reflects downloads up to 14 Nov 2024

Other Metrics

Citations

Cited By

View all
  • (2024)The Body in Play: Dimensions of Embodiment in Design for PlayProceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3623509.3633379(1-12)Online publication date: 11-Feb-2024
  • (2024)Feeling Data through Movement: Designing Somatic Data Experiences with DancersProceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3623509.3633371(1-11)Online publication date: 11-Feb-2024
  • (2023)Self-Tracking to Do LessProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581505(1-14)Online publication date: 19-Apr-2023
  • (2023)Socioenactive Interaction: Addressing Intersubjectivity in Ubiquitous Design ScenariosInternational Journal of Human–Computer Interaction10.1080/10447318.2023.218853640:13(3365-3380)Online publication date: 14-Mar-2023
  • (2023)Revisiting embodiment for brain–computer interfacesHuman–Computer Interaction10.1080/07370024.2023.217080139:5-6(417-443)Online publication date: 13-Feb-2023
  • (2021)Human Data Interaction in Data-Driven Media Experiences : An Exploration of Data Sensitive Responses to the Socio-Technical Challenges of Personal Data LeverageProceedings of the 2021 ACM International Conference on Interactive Media Experiences10.1145/3452918.3458797(108-119)Online publication date: 21-Jun-2021
  • (2021)Tracing Conceptions of the Body in HCI: From User to More-Than-HumanProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445656(1-12)Online publication date: 6-May-2021
  • (2021)Being an Avatar “for Real”: A Survey on Virtual Embodiment in Augmented RealityIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2021.309929028:12(5071-5090)Online publication date: 26-Jul-2021
  • (2021)Can You See My Pain? Evocative Objects for Comprehending Chronic PainDesign for Tomorrow—Volume 310.1007/978-981-16-0084-5_30(375-386)Online publication date: 6-May-2021
  • (2019)Understanding Embodied State Using Speculative ArtifactsProceedings of the 2019 on Designing Interactive Systems Conference10.1145/3322276.3322295(671-682)Online publication date: 18-Jun-2019
  • Show More Cited By

View Options

Get Access

Login options

Full Access

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media