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Second screen applications and tablet users: constellation, awareness, experience, and interest

Published: 04 July 2012 Publication History

Abstract

This study investigates how tablet users incorporate multiple media in their television viewing experience. Three patterns are found: (a) only focusing on television, (b) confounding television viewing with other screen media (e.g. laptop, tablet) and (c) confounding television viewing with various media, including print and screen media. Furthermore, we question how the incorporation of screen media in this experience affects the practice of engaging in digital commentary on television content. Also, we inquire the uptake and interest in so-called 'second screen applications'. These applications allow extensions of the primary screen experience on secondary screens (e.g. tablet). The results, based on a sample of 260 tablet users, indicate that there is only a modest uptake and interest in using secondary screens to digitally share opinions. However, the use of second screen interaction with television content is not discarded: although there is still little awareness and experience, we notice a moderate interest in these apps.

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Deuze, M. Media life. Media, Culture, and Society, 2011. 33(1): p. 137--148.
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Livingstone, S. The challenge of changing audiences: Or, what is the audience researcher to do in the age of the internet? European Journal of Communication, 2004. 19(7): p. 75--86.
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  • (2022)Scenario-based Exploration of Integrating Radar Sensing into Everyday Objects for Free-Hand Television ControlProceedings of the 2022 ACM International Conference on Interactive Media Experiences10.1145/3505284.3532982(357-362)Online publication date: 21-Jun-2022
  • (2022)The User Experience of Journeys in the Realm of Augmented Reality TelevisionProceedings of the 2022 ACM International Conference on Interactive Media Experiences10.1145/3505284.3529969(161-174)Online publication date: 21-Jun-2022
  • (2021)To Use or Not to Use: Mediation and Limitation of Digital Screen Technologies within Nuclear FamiliesProceedings of the 2021 ACM International Conference on Interactive Media Experiences10.1145/3452918.3458808(73-83)Online publication date: 21-Jun-2021
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    EuroITV '12: Proceedings of the 10th European Conference on Interactive TV and Video
    July 2012
    240 pages
    ISBN:9781450311076
    DOI:10.1145/2325616
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    • Fraunhofer FOKUS: Fraunhofer FOKUS

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 04 July 2012

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    Author Tags

    1. interaction
    2. second screen
    3. tablet

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    • Research-article

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    EuroiTV '12
    Sponsor:
    • Fraunhofer FOKUS

    Acceptance Rates

    EuroITV '12 Paper Acceptance Rate 31 of 91 submissions, 34%;
    Overall Acceptance Rate 52 of 149 submissions, 35%

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    Cited By

    View all
    • (2022)Scenario-based Exploration of Integrating Radar Sensing into Everyday Objects for Free-Hand Television ControlProceedings of the 2022 ACM International Conference on Interactive Media Experiences10.1145/3505284.3532982(357-362)Online publication date: 21-Jun-2022
    • (2022)The User Experience of Journeys in the Realm of Augmented Reality TelevisionProceedings of the 2022 ACM International Conference on Interactive Media Experiences10.1145/3505284.3529969(161-174)Online publication date: 21-Jun-2022
    • (2021)To Use or Not to Use: Mediation and Limitation of Digital Screen Technologies within Nuclear FamiliesProceedings of the 2021 ACM International Conference on Interactive Media Experiences10.1145/3452918.3458808(73-83)Online publication date: 21-Jun-2021
    • (2021)Coping, Hacking, and DIY: Reframing the Accessibility of Interactions with Television for People with Motor ImpairmentsProceedings of the 2021 ACM International Conference on Interactive Media Experiences10.1145/3452918.3458802(37-49)Online publication date: 21-Jun-2021
    • (2021)Automation and redistribution of work: the impact of social distancing on live TV productionHuman–Computer Interaction10.1080/07370024.2021.198491738:1(1-24)Online publication date: 23-Nov-2021
    • (2021)Audio rendering smart TV apps through mobile devicesUniversal Access in the Information Society10.1007/s10209-021-00796-121:3(675-689)Online publication date: 1-Mar-2021
    • (2020)Millennials’ Adoption of Radio Station Apps: The Roles of Functionality, Technology, Media, and Brand FactorsJournalism & Mass Communication Quarterly10.1177/107769902095211199:1(262-288)Online publication date: 25-Aug-2020
    • (2020)Alternative modalities for visually impaired users to control smart TVsMultimedia Tools and Applications10.1007/s11042-020-09656-1Online publication date: 25-Aug-2020
    • (2019)SIGMA: Spatial Interaction Gaming for Movie- and Arena-goersSymposium on Spatial User Interaction10.1145/3357251.3358758(1-2)Online publication date: 19-Oct-2019
    • (2019)Towards a Comprehensive Definition of Second ScreenProceedings of Mensch und Computer 201910.1145/3340764.3340781(167-177)Online publication date: 8-Sep-2019
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