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abstract

Nintendo® DS projects to learn computer input-output

Published: 03 July 2012 Publication History

Abstract

Being the Input/Output subsystem an important topic in the area of Computer Architecture [1], in this work we propose a Project-Based Learning (PBL) methodology enhanced by the use of a Nintendo® DS machine. The use of both, methodology and platform, is endorsed by students' comments, the projects themselves and the scores obtained in the subject.

References

[1]
ACM/IEEE Curricula recommendations http://www.acm.org/education/education/curricularecommendations
[2]
Martinez-Monés, A., Gómez-Sánchez, E., Dimitriadis Y.A., Jorrín-Abellán, I.M., Rubia-Avi, B., Vega-Gorgojo, G. Multiple Case Studies to Enhance Project-Based Learning in a Computer Architecture Course. IEEE Transactions on Education, Vol. 48, No. 3, August 2005, 482--489.
[3]
Tew,A.E., Dorn, B., Leahy Jr.,W.D., and Guzdial, M. Context as Support for Learning Computer Organization. Journal on Educational Resources in Computing (JERIC). 8, 3, (Oct.2008). DOI=http://dx.doi.org/10.1145/1404935.1404937

Cited By

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  • (2015)Analysis of Introducing Active Learning Methodologies in a Basic Computer Architecture CourseIEEE Transactions on Education10.1109/TE.2014.233244858:2(110-116)Online publication date: May-2015
  • (2013)The Learning Outcomes of the Exam Question in the Input/Output Topic in Computer ArchitectureProceedings of the 2013 Learning and Teaching in Computing and Engineering10.1109/LaTiCE.2013.13(212-215)Online publication date: 21-Mar-2013
  • (2012)A comparison between lecturers' and students' concept maps related to the input/output topic in computer architectureProceedings of the 12th Koli Calling International Conference on Computing Education Research10.1145/2401796.2401803(57-66)Online publication date: 15-Nov-2012

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Published In

cover image ACM Conferences
ITiCSE '12: Proceedings of the 17th ACM annual conference on Innovation and technology in computer science education
July 2012
424 pages
ISBN:9781450312462
DOI:10.1145/2325296

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 03 July 2012

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Author Tags

  1. education
  2. game console
  3. input/output
  4. project based learning

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Overall Acceptance Rate 552 of 1,613 submissions, 34%

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Cited By

View all
  • (2015)Analysis of Introducing Active Learning Methodologies in a Basic Computer Architecture CourseIEEE Transactions on Education10.1109/TE.2014.233244858:2(110-116)Online publication date: May-2015
  • (2013)The Learning Outcomes of the Exam Question in the Input/Output Topic in Computer ArchitectureProceedings of the 2013 Learning and Teaching in Computing and Engineering10.1109/LaTiCE.2013.13(212-215)Online publication date: 21-Mar-2013
  • (2012)A comparison between lecturers' and students' concept maps related to the input/output topic in computer architectureProceedings of the 12th Koli Calling International Conference on Computing Education Research10.1145/2401796.2401803(57-66)Online publication date: 15-Nov-2012

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