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Bimanual natural user interaction for 3D modelling application using stereo computer vision

Published: 02 July 2012 Publication History

Abstract

This paper presents a system that allows the user to perform 3D modelling and sculpting using postures and 3D movements of their hands. The system utilises the concept of a Natural User Interface using computer vision techniques. This enables the user to operate 3D modelling software. The system's bimanual control allows left hand postures to select control mode commands, while the right hand controls movements. To evaluate the real world performance of the concept of motion and hand-posture-based control in 3D modelling, a usability test with 10 people was conducted. Participants were asked to perform test tasks that involved moving an object in 3D space. These participants performed the tasks multiple times while being timed, both with the mouse and using the 3D hand tracking system. The results indicated that participants who used the hand tracking system completed the tasks more quickly than those who used the mouse. However, approximately half of the participants reported that they found it easier to use the mouse than the hand tracking system. Overall, the participants reported that they enjoyed using the system.

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Cited By

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  • (2014)Adapting a cheap game controller as a natural 3D input2014 7th International Conference on Human System Interactions (HSI)10.1109/HSI.2014.6860444(32-37)Online publication date: Jun-2014
  • (2014)Two-Handed Interactive Menu: An Application of Asymmetric Bimanual Gestures and Depth Based Selection TechniquesHuman Interface and the Management of Information. Information and Knowledge Design and Evaluation10.1007/978-3-319-07731-4_19(187-198)Online publication date: 2014

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      cover image ACM Other conferences
      CHINZ '12: Proceedings of the 13th International Conference of the NZ Chapter of the ACM's Special Interest Group on Human-Computer Interaction
      July 2012
      110 pages
      ISBN:9781450314749
      DOI:10.1145/2379256
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      New York, NY, United States

      Publication History

      Published: 02 July 2012

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      Author Tags

      1. Natural User Interface
      2. bimanual interaction
      3. computer vision
      4. kinetic user interface
      5. posture recognition
      6. real-time 3D hand tracking
      7. stereo vision

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      View all
      • (2014)Adapting a cheap game controller as a natural 3D input2014 7th International Conference on Human System Interactions (HSI)10.1109/HSI.2014.6860444(32-37)Online publication date: Jun-2014
      • (2014)Two-Handed Interactive Menu: An Application of Asymmetric Bimanual Gestures and Depth Based Selection TechniquesHuman Interface and the Management of Information. Information and Knowledge Design and Evaluation10.1007/978-3-319-07731-4_19(187-198)Online publication date: 2014

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