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Experiments with the internet of things in museum space: QRator

Published: 05 September 2012 Publication History

Abstract

Emergent Internet of Things (IoT) based technologies offer the potential for new ways in engaging with places, spaces and objects. The use of mobile and tablet computing linked specifically to objects and memory, comment and narrative creation opens up a potentially game-changing methodology in user interaction above and beyond the traditional 'kiosk' type approach. In this position statement we detail the QRator project in the Grant Museum at University College London. The QRator project explores how handheld mobile devices and Internet enabled interactive digital labels can create new models for public engagement, personal meaning-making and the construction of narrative opportunities inside museum spaces. The project won the United Kingdom National Museum and Heritage Award for Innovation for exploring the cultural shift that is anticipated as society moves to a ubiquitous form of computing in which every device is 'on', and every device is connected in some way to the Internet.

References

[1]
Giles, J. (2010). "Barcodes help objects tell their stories". New Scientist, 17th April, 2010.
[2]
Horizon Report Museum Edition (2011). http://www.nmc.org/publications/horizon-report-2011-museum-edition.

Cited By

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  • (2022)Digital Cultural HeritageHandbook of Research on Digital Communications, Internet of Things, and the Future of Cultural Tourism10.4018/978-1-7998-8528-3.ch010(183-202)Online publication date: 2022
  • (2022)The Internet of Things and Cultural HeritageHandbook of Research on Digital Communications, Internet of Things, and the Future of Cultural Tourism10.4018/978-1-7998-8528-3.ch005(85-102)Online publication date: 2022
  • (2022)Human-Computer Interactions in MuseumsundefinedOnline publication date: 5-Mar-2022
  • Show More Cited By

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Published In

cover image ACM Conferences
UbiComp '12: Proceedings of the 2012 ACM Conference on Ubiquitous Computing
September 2012
1268 pages
ISBN:9781450312240
DOI:10.1145/2370216
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 05 September 2012

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Author Tags

  1. QRcodes
  2. crowd sourcing
  3. digital interactive labels
  4. ipad
  5. museum narratives
  6. public engagement

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Ubicomp '12
Ubicomp '12: The 2012 ACM Conference on Ubiquitous Computing
September 5 - 8, 2012
Pennsylvania, Pittsburgh

Acceptance Rates

UbiComp '12 Paper Acceptance Rate 58 of 301 submissions, 19%;
Overall Acceptance Rate 764 of 2,912 submissions, 26%

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Cited By

View all
  • (2022)Digital Cultural HeritageHandbook of Research on Digital Communications, Internet of Things, and the Future of Cultural Tourism10.4018/978-1-7998-8528-3.ch010(183-202)Online publication date: 2022
  • (2022)The Internet of Things and Cultural HeritageHandbook of Research on Digital Communications, Internet of Things, and the Future of Cultural Tourism10.4018/978-1-7998-8528-3.ch005(85-102)Online publication date: 2022
  • (2022)Human-Computer Interactions in MuseumsundefinedOnline publication date: 5-Mar-2022
  • (2021)exhiSTORY: Smart Self-organizing ExhibitsBig Data Platforms and Applications10.1007/978-3-030-38836-2_5(91-111)Online publication date: 29-Sep-2021
  • (2019)Human-Computer Interactions in MuseumsSynthesis Lectures on Human-Centered Informatics10.2200/S00901ED1V01Y201902HCI04212:2(i-153)Online publication date: 11-Apr-2019
  • (2019)Spatial Narratives in Museums and Online: The Birth of the Digital Object ItineraryMuseums and Digital Culture10.1007/978-3-319-97457-6_12(253-271)Online publication date: 7-May-2019
  • (2018)exhiSTORYFuture Generation Computer Systems10.1016/j.future.2017.10.03881:C(542-556)Online publication date: 1-Apr-2018

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