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DOGeometry: teaching geometry through play

Published: 04 September 2012 Publication History

Abstract

This paper describes the evaluation of DOGeometry, an educational game which combines problem-solving tasks with artistic expression to teach concepts of transformation geometry. In contrast to many other educational games in this domain, the game does not use abstract figures but objects from nature to awake children's interest. Results of the study reveal that the game has been to some extent successful to teach the concepts to the intended age group of 8- to 10-year-old children. Visualizations of automatically tracked gameplay data make a compelling argument for not only considering the learning outcomes but to also observe the intermediate processes to obtain a more thorough understanding of player behavior.

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  • (2021)Akasha: Custom Application to Support Elementary Geometry Learning First-Grade Children in ColombiaTechnology, Knowledge and Learning10.1007/s10758-021-09497-3Online publication date: 6-Feb-2021
  • (2020)An Examination of the Impact of Game-Based Geometric Shapes Education Software Usage on the Education of Students With Intellectual DisabilitiesECNU Review of Education10.1177/20965311209407215:4(761-783)Online publication date: 22-Oct-2020
  • (2020)Be a Buddy not a Bully - Two Educational Games to Help Prevent Bullying in SchoolsExtended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play10.1145/3383668.3419914(287-291)Online publication date: 2-Nov-2020
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Published In

cover image ACM Conferences
FnG '12: Proceedings of the 4th International Conference on Fun and Games
September 2012
131 pages
ISBN:9781450315708
DOI:10.1145/2367616
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 04 September 2012

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Author Tags

  1. evaluation
  2. game based learning
  3. gameplay visualization
  4. geometry

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  • Research-article

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Fun and Games '12
Sponsor:
  • iRit
  • Interaction-Design.org
  • SIGCHI
  • University of Toulouse
  • ruwido

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Cited By

View all
  • (2021)Akasha: Custom Application to Support Elementary Geometry Learning First-Grade Children in ColombiaTechnology, Knowledge and Learning10.1007/s10758-021-09497-3Online publication date: 6-Feb-2021
  • (2020)An Examination of the Impact of Game-Based Geometric Shapes Education Software Usage on the Education of Students With Intellectual DisabilitiesECNU Review of Education10.1177/20965311209407215:4(761-783)Online publication date: 22-Oct-2020
  • (2020)Be a Buddy not a Bully - Two Educational Games to Help Prevent Bullying in SchoolsExtended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play10.1145/3383668.3419914(287-291)Online publication date: 2-Nov-2020
  • (2018)Lost my wayProceedings of the 13th International Conference on the Foundations of Digital Games10.1145/3235765.3235807(1-4)Online publication date: 7-Aug-2018
  • (2017)A location-based educational game for understanding the traveling salesman problemProceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services10.1145/3098279.3122130(1-8)Online publication date: 4-Sep-2017
  • (2017)Virtual reality instructional modules for introductory programming courses2017 IEEE Integrated STEM Education Conference (ISEC)10.1109/ISECon.2017.7910245(34-42)Online publication date: 2017
  • (2015)An introduction to gameplay data visualizationGame Research Methods10.5555/2812774.2812792(231-250)Online publication date: 1-Jan-2015
  • (2015)Comparative Visualization of Player Behavior for Serious Game AnalyticsSerious Games Analytics10.1007/978-3-319-05834-4_7(159-179)Online publication date: 2015
  • (2014)Technical SectionComputers and Graphics10.1016/j.cag.2013.11.01038(341-356)Online publication date: 1-Feb-2014
  • (2013)A Study on the Use of Adaptive Avatars for Player Lists in Games for ChildrenProceedings of International Conference on Making Sense of Converging Media10.1145/2523429.2523440(254-257)Online publication date: 1-Oct-2013
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