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An exploration of interaction styles in mobile devices for navigating 3d environments

Published: 28 August 2012 Publication History

Abstract

Large displays are becoming more ubiquitous, but often only present passive information to passerby (e.g., about the 3D layouts and maps of buildings). To improve users' experience, museums and similar places could have a system where users would be able to interactively navigate maps of these public, large buildings to browse quickly what is available and plan their trips so that they are efficient and more enjoyable. Personal touch-based mobile devices can be used effectively as input devices, allowing for opportunistic and serendipitous user interaction. In this paper, we explore the coupling of mobile devices to large displays. We present three interaction styles that enable users to navigate in 3D environments and describe the result of a usability study with the three styles. The results of our study indicate that users prefer a combination of two styles, one supporting discrete, precise motions and the other fluid, continuous movements.

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Cited By

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  • (2018)User-elicited dual-hand interactions for manipulating 3D objects in virtual reality environmentsHuman-centric Computing and Information Sciences10.1186/s13673-018-0154-58:1(1-16)Online publication date: 1-Dec-2018
  • (2018)Evaluating the effects of collaboration and competition in navigation tasks and spatial knowledge acquisition within virtual reality environmentsFuture Generation Computer Systems10.1016/j.future.2018.02.029Online publication date: Mar-2018
  • (2018)Mid-Air Interaction vs Smartphone Control for First-Person Navigation on Large Displays: A Comparative StudyAugmented Reality, Virtual Reality, and Computer Graphics10.1007/978-3-319-95282-6_45(636-654)Online publication date: 14-Jul-2018
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    cover image ACM Conferences
    APCHI '12: Proceedings of the 10th asia pacific conference on Computer human interaction
    August 2012
    312 pages
    ISBN:9781450314961
    DOI:10.1145/2350046
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 28 August 2012

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    Author Tags

    1. 3d navigation
    2. interaction techniques
    3. large displays
    4. mobile devices
    5. virtual environments

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    APCHI '12
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    APCHI '12: Asia Pacific Conference on Computer Human Interaction
    August 28 - 31, 2012
    Shimane, Matsue-city, Japan

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    View all
    • (2018)User-elicited dual-hand interactions for manipulating 3D objects in virtual reality environmentsHuman-centric Computing and Information Sciences10.1186/s13673-018-0154-58:1(1-16)Online publication date: 1-Dec-2018
    • (2018)Evaluating the effects of collaboration and competition in navigation tasks and spatial knowledge acquisition within virtual reality environmentsFuture Generation Computer Systems10.1016/j.future.2018.02.029Online publication date: Mar-2018
    • (2018)Mid-Air Interaction vs Smartphone Control for First-Person Navigation on Large Displays: A Comparative StudyAugmented Reality, Virtual Reality, and Computer Graphics10.1007/978-3-319-95282-6_45(636-654)Online publication date: 14-Jul-2018
    • (2016)Towards An Understanding of Mobile Touch Navigation in a Stereoscopic Viewing Environment for 3D Data ExplorationIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2015.244023322:5(1616-1629)Online publication date: 1-May-2016

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