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Prototyping design and business

Published: 22 June 2011 Publication History

Abstract

It is increasingly common that design firms go from working with their client's development department on specific products, to discussing strategic issues directly with the company's management [1]. In this new territory designers face a number of challenges. Designers are traditionally trained to 'look into the future,' to find unidentified opportunities through an open process and to validate their decisions through repeated prototyping. Management, on the other hand, is traditionally trained to 'look into to the past' and make decisions based on thoroughly analyzing existing information [9]. This paper suggests a model, 'The Strategic Design Matrix,' to bridge the gap between the design approach and the management approach to strategic development processes. Through common references, a common language and a common basis understanding, the model aims to create a communicative platform for collaboration and interdisciplinary development. Based on the thinking behind a prototype presentation [10] the paper describes a specific case where the model is used in collaboration between a team of designers and the management of a medium-sized company.

References

[1]
Boztepe, S. 2010. Management, Innovation and Strategy in Danish Design Consultancies, Presented at Danish Designers annual conference, Aarhus School of Architecture, Aarhus, Denmark, 9 June 2010. Retrieved 20 February 2011 from: www.dcdr.dk/dk/Materiale/Dokumenter/Suzan+Boztepe+DCDR+Report.pdf
[2]
Buchanan, R. 2001. Design research and the new learning. Design Issues, Volume 17, Number 4, 3--23.
[3]
Centre for Entrepreneurship and Small Business Studies. 2010. Annual Report 2010, University of Southern Denmark, Kolding. Retrieved 20 February 2011 from: http://static.sdu.dk/mediafiles//A/1/F/%7BA1F4E8F4-C6E6-4B06-9C2B-6C87FEC2C473%7D3164_CESFO_Årsrapport2010_web2_enk.pdf
[4]
The Danish Enterprise and Construction Authority. 2008. Design creates value - Prevalence and effects of design, The Danish Enterprise and Construction Authority, Copenhagen. Retrieved 20 February 2011 from: http://www.ebst.dk/file/31521/designskabervaerdi.pdf
[5]
Heskett, J. 2001. Past, present, and future in design for industry, Design Issues, Volume 17, Number 1, 18--26.
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Heskett, J. 2005. Design - A very short Introduction, Oxford University Press.
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Kumar. V. 2004. Innovation Planning Toolkit, Proceedings of the FutureGround Design Research Society International Conference, Melbourne, Australia.
[8]
Lerdahl, E. 2001. Staging for Creative Collaborationin Design Teams: Models, Tools and Methods, Dept. of Product Design Engineering, Aarhus, Denmark.
[9]
Martin. R. 2009. The Design of Business: Why Design Thinking is the Next Competitive Advantage, Harvard Business School Press, Cambridge, MA.
[10]
Mogensen, P., Trigg, R. 1992. Using artifacts as triggers for activity analysis, in proceedings of the Conference on Participatory Design, Cambridge, MA, December, 1992.
[11]
Osterwalder, A. 2010. Business Model Generation: A Handbook for Visionaries, Game Changers, and Challengers, Wiley, Hoboken, NJ
[12]
VanPatter, G. 2009. Design 1.0 2.0 3.0 4.0: Understanding Futures that Have Already Arrived. Presented at the Design Thinking Conference, Swinburne University, Melbourne, Australia. November, 2009.Retrieved 4 August 2010 from: http://issuu.com/humantific/docs/nextdfutures09
[13]
Valtonnen, A. 2005. Six decades - and six different roles for the industrial designer. In proceedings at Nordes, Copenhagen, Denmark, 30 May, 2005.

Cited By

View all
  • (2020)Tracing DesignProceedings of the 2020 ACM Designing Interactive Systems Conference10.1145/3357236.3395537(2091-2105)Online publication date: 3-Jul-2020
  • (2016)Leveraging virtual business model innovationInformation Systems Journal10.1111/isj.1210326:5(519-550)Online publication date: 1-Sep-2016
  • (2014)Design and Business GapsProceedings of the 2014 Mulitmedia, Interaction, Design and Innovation International Conference on Multimedia, Interaction, Design and Innovation10.1145/2643572.2661045(1-7)Online publication date: 24-Jun-2014

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cover image ACM Other conferences
DPPI '11: Proceedings of the 2011 Conference on Designing Pleasurable Products and Interfaces
June 2011
492 pages
ISBN:9781450312806
DOI:10.1145/2347504
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 22 June 2011

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Author Tags

  1. business model innovation
  2. prototyping
  3. strategic design
  4. visual thinking

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DPPI '11

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Overall Acceptance Rate 27 of 53 submissions, 51%

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Cited By

View all
  • (2020)Tracing DesignProceedings of the 2020 ACM Designing Interactive Systems Conference10.1145/3357236.3395537(2091-2105)Online publication date: 3-Jul-2020
  • (2016)Leveraging virtual business model innovationInformation Systems Journal10.1111/isj.1210326:5(519-550)Online publication date: 1-Sep-2016
  • (2014)Design and Business GapsProceedings of the 2014 Mulitmedia, Interaction, Design and Innovation International Conference on Multimedia, Interaction, Design and Innovation10.1145/2643572.2661045(1-7)Online publication date: 24-Jun-2014

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