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Coarse irradiance estimation using curvilinear skeleton

Published: 05 August 2012 Publication History

Abstract

Light flux can take complex paths to reach the observer, especially in large and sophisticated scenes. In such situations, global illumination algorithms are used: irradiance caching, path tracing and radiosity allow to precisely compute the irradiance at any point of the scene, but remain quite slow. Our present work aims to evaluate, very coarsely, the irradiance of any point of a scene, allowing to give global illumination algorithms some information about the main direction and intensity of the light flux. We use a coarse representation of the scene using a skeleton of its voids (where the light propagates). We present two heuristics to compute a coarse radiance estimation and the main light stream orientation. Our work gives the possibility to define many other heuristics.

Reference

[1]
Eisemann, E., and Décoret, X. 2008. Single-pass GPU Solid Voxelization and Applications. In GI '08: Proceedings of Graphics Interface 2008, vol. 322, 73--80.

Cited By

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  • (2018)Collapses and Watersheds in Pseudomanifolds of Arbitrary DimensionJournal of Mathematical Imaging and Vision10.5555/2674499.267451150:3(261-285)Online publication date: 28-Dec-2018
  • (2014)Collapses and Watersheds in Pseudomanifolds of Arbitrary DimensionJournal of Mathematical Imaging and Vision10.1007/s10851-014-0498-z50:3(261-285)Online publication date: 8-Feb-2014

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cover image ACM Conferences
SIGGRAPH '12: ACM SIGGRAPH 2012 Posters
August 2012
131 pages
ISBN:9781450316828
DOI:10.1145/2342896
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 05 August 2012

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Author Tags

  1. global illumination
  2. irradiance
  3. skeletonization

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SIGGRAPH '12
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Cited By

View all
  • (2018)Collapses and Watersheds in Pseudomanifolds of Arbitrary DimensionJournal of Mathematical Imaging and Vision10.5555/2674499.267451150:3(261-285)Online publication date: 28-Dec-2018
  • (2014)Collapses and Watersheds in Pseudomanifolds of Arbitrary DimensionJournal of Mathematical Imaging and Vision10.1007/s10851-014-0498-z50:3(261-285)Online publication date: 8-Feb-2014

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