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Low vs. high-fidelity prototyping debate

Published: 02 January 1996 Publication History
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References

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Bellantone, C.E. and Lanzetta, T.M. Works as Advertised: Observations and Benefits of Prototyping. Technical Report TR-36.0005. IBM Corporation, Southbury, CT, 1992.
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Dumas, J.S. and Redish, J.C. A Practical Guide to Usability Testing. Norwood, NJ: Ablex Publishing Company, 1993.
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Greitzer, EL., Wunderlich, D., and Weinberg, M. Hypermedia-based rapid interface prototyping. Journal of the Society for Information Display, 1, 1 (1993): 111-119.
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Heaton, N. What's wrong with the user interface: How rapid prototyping can help. In IEE Colloquium on Software Prototyping and Evolutionary Digest London, IEE (1992), Digest No. 202, Part 7, pp. 1-5,
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Kinoe Y. and Horikawa, Y. Eliciting requirements for a new product's user interface design: The customer prototype express. Technical Report TR58- 0963. IBM Corporation: Yamato, Japan, 1991.
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Melkus, L.A., and Torres, R. Guidelines for the use of a prototype in user interface design. In Proceedings of the Human Factors Society32nd Annual Meeting (Santa Monica, CA, 1988, Human Factors Society), pp.370-374.
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Nielson, J. Paper versus computer implementations as mockup scenarios for heuristic evaluation. In Proceedings of the Third International Conferences on Human-Computer Interaction, 1990, pp. 1-8.
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Pfauth, M., Hammer, A., and Fissel J. Software prototyping as a human factors tool. In Proceedings of the Human Factor Society 29th Annual Meeting (Santa Monica, CA, 1985, Human Factors Society), pp. 467-469.
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Rettig, M. Prototyping for tiny fingers. Communications of the ACM, 37, 4 (1994): 21-27.
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van Harmelen, M. Exploratory user interface design using scenarios and prototypes. In Sutcliffe A. and Macaulay L. (Eds.). People and Computers V: Proceedings of the Fifth Conference of the British Computer Society (Cambridge, Cambridge University Press 1989), pp. 191-202.
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Virzi, R.A. What can you learn from a low-fidelity prototype? In Proceedings of the Human Factors Society 33rd Annual Meeting (Santa Monica,CA, Human Factors Society, 1989), pp. 224-228.
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Virzi, R.A. Low-fidelity prototyping. In Proceedings of the Human Factors Society 33rd Annual Meeting (Santa Monica, CA, Human Factors Society 1990), p. 265.
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Reviews

John Wesley Courtner

Low-fidelity prototypes are rapidly generated and have great advantages in early requirements gathering. In contrast, high-fidelity prototypes have full functionality and give the user a good feel for how the product will operate. They are expensive, however. The authors present advantages and disadvantages of each type of prototype and give tips on how to use each. For example, low-fidelity prototypes should be used to experiment with design concepts, while high-fidelity prototypes should be used for teaching and marketing. The authors cite discussions in the literature about the debate over “whether prototypes need to be complete, realistic, or reusable to be effective.” In the end, however, they conclude that the debate is moot, and that both low- and high-fidelity prototypes have a place in the design process. The paper is easy to read and well organized, featuring a good set of references. I do wonder, however, why there is so much discussion over a subject that is “moot.”

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Published In

cover image Interactions
Interactions  Volume 3, Issue 1
Jan. 1996
74 pages
ISSN:1072-5520
EISSN:1558-3449
DOI:10.1145/223500
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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 02 January 1996
Published in INTERACTIONS Volume 3, Issue 1

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  • (2024)Exploiting user-centred design to secure industrial control systemsFrontiers in the Internet of Things10.3389/friot.2024.14360233Online publication date: 13-Sep-2024
  • (2024)Blended Physical-Digital Kinesthetic Feedback for Mixed Reality-Based Conceptual Design-In-ContextProceedings of the 50th Graphics Interface Conference10.1145/3670947.3670967(1-16)Online publication date: 3-Jun-2024
  • (2024)CoLEBricks: Co-Designing Virtual Reality Scenarios with Generative Building BlocksProceedings of the 2024 International Conference on Advanced Visual Interfaces10.1145/3656650.3656686(1-5)Online publication date: 3-Jun-2024
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  • (2024)Exploring the Diminishing Allure of Paper and Low-Fidelity Prototyping Among Designers in the Software Industry: Impacts of Hybrid Work, Digital Tools, and Corporate CultureProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642774(1-14)Online publication date: 11-May-2024
  • (2024)Bridging the gap: Linking prototyping and technology readiness levels for integrative product developmentCreativity and Innovation Management10.1111/caim.1263334:1(237-252)Online publication date: 26-Sep-2024
  • (2024)In Situ AI Prototyping: Infusing Multimodal Prompts into Mobile Settings with MobileMaker2024 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC)10.1109/VL/HCC60511.2024.00023(121-133)Online publication date: 2-Sep-2024
  • (2024)Development of an Innovative User Centered Design Driven mHealth App for Female Athletes- “The Coral App”2024 IEEE International Conference on Systems, Man, and Cybernetics (SMC)10.1109/SMC54092.2024.10831204(5245-5251)Online publication date: 6-Oct-2024
  • (2024)Interlinking User Stories and GUI Prototyping: A Semi-Automatic LLM-Based Approach2024 IEEE 32nd International Requirements Engineering Conference (RE)10.1109/RE59067.2024.00045(380-388)Online publication date: 24-Jun-2024
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