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Towards more intelligent adaptive video game agents: a computational intelligence perspective

Published: 15 May 2012 Publication History

Abstract

This paper provides a computational intelligence perspective on the design of intelligent video game agents. The paper explains why this is an interesting area to research, and outlines the most promising approaches to date, including evolution, temporal difference learning and Monte Carlo Tree Search. Strengths and weaknesses of each approach are identified, and some research directions are outlined that may soon lead to significantly improved video game agents with lower development costs.

References

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Arneson, B., Hayward, R.B. and Henderson, P., 2010, Monte Carlo Tree Search in Hex, IEEE Transactions on Computational Intelligence and AI in Games, vol.2, no. 4, pp.251--258.
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H. Baier and P. D. Drake, 2010, The power of forgetting: Improving the last good reply policy in Monte Carlo Go, IEEE Transactions on Computational Intelligence and AI in Games, vol. 2, no. 4, pp. 303--309.
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Browne, C., Powley, E., Whitehouse, D., Lucas, S., Cowling, P., Rohlfshagen, P., Tavener, S., Perez, D., Samothrakis, S., Colton, S., 2012, A Survey of Monte Carlo Tree Search Methods, IEEE Transactions on Computational Intelligence and AI in Games, vol. 4, no. 1, pp.1--43.
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Cazenave, T., 2012, Monte Carlo Beam Search, IEEE Transactions on Computational Intelligence and AI in Games, vol.4, no. 1, pp.68--72, (2012)
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Enzenberger, M., Müller, M., Arneson, B., Segal, R., 2010, Fuego-An Open-Source Framework for Board Games and Go Engine Based on Monte Carlo Tree Search, IEEE Transactions on Computational Intelligence and AI in Games, vol.2, no.4, pp.259--270.
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Lucas, S.M., 2010, Estimating Learning Rates in Evolution and TDL: Results on a Simple Grid-World Problem, IEEE Conference on Computational Intelligence and Games, pp. 372--379.
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Perez, D., Rohlfshagen, R. and Lucas, S.M., 2012, The Physical Travelling Salesman Problem: WCCI 2012 Competition, IEEE Congress on Evolutionary Computation, to appear.
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Perez, D., Rohlfshagen, R. and Lucas, S.M., 2012, Monte-Carlo Tree Search for the Physical Travelling Salesman Problem, Proceedings of EvoGames, to appear.
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Robles, D, Rohlfshagen, P and Lucas, S.M., 2011, Learning Non-Random Moves for Playing Othello: Improving Monte Carlo Tree Search, IEEE Conference on Computational Intelligence and Games, pp. 305 -- 312.
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Cited By

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  • (2012)Evaluating the enjoyability of the ghosts in Ms Pac-Man2012 IEEE Conference on Computational Intelligence and Games (CIG)10.1109/CIG.2012.6374180(379-387)Online publication date: Sep-2012

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    cover image ACM Conferences
    CF '12: Proceedings of the 9th conference on Computing Frontiers
    May 2012
    320 pages
    ISBN:9781450312158
    DOI:10.1145/2212908
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 15 May 2012

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    Author Tags

    1. artificial intelligence
    2. computational intelligence
    3. evolutionary algorithms
    4. games
    5. monte carlo tree search
    6. temporal difference learning.

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    CF'12: Computing Frontiers Conference
    May 15 - 17, 2012
    Cagliari, Italy

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    • (2012)Evaluating the enjoyability of the ghosts in Ms Pac-Man2012 IEEE Conference on Computational Intelligence and Games (CIG)10.1109/CIG.2012.6374180(379-387)Online publication date: Sep-2012

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