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Using shear as a supplemental two-dimensional input channel for rich touchscreen interaction

Published: 05 May 2012 Publication History

Abstract

Touch input is constrained, typically only providing finger X/Y coordinates. To access and switch between different functions, valuable screen real estate must be allocated to buttons and menus, or users must perform special actions, such as touch-and-hold, double tap, or multi-finger chords. Even still, this only adds a few bits of additional information, leaving touch interaction unwieldy for many tasks. In this work, we suggest using a largely unutilized touch input dimension: shear (force tangential to a screen's surface). Similar to pressure, shear can be used in concert with conventional finger positional input. However, unlike pressure, shear provides a rich, analog 2D input space, which has many powerful uses. We put forward five classes of advanced interaction that considerably expands the envelope of interaction possible on touchscreens.

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  • (2024)SwivelTouch: Boosting Touchscreen Input with 3D Finger Rotation GestureProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/36595848:2(1-30)Online publication date: 15-May-2024
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    cover image ACM Conferences
    CHI '12: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
    May 2012
    3276 pages
    ISBN:9781450310154
    DOI:10.1145/2207676
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 05 May 2012

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    Author Tags

    1. fat fingers
    2. finger interaction
    3. handheld mobile devices
    4. tangential force
    5. touchscreens

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    Cited By

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    • (2024)SwivelTouch: Boosting Touchscreen Input with 3D Finger Rotation GestureProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/36595848:2(1-30)Online publication date: 15-May-2024
    • (2024)Palmrest+: Expanding Laptop Input Space with Shear Force on Palm-Resting AreaProceedings of the 37th Annual ACM Symposium on User Interface Software and Technology10.1145/3654777.3676371(1-14)Online publication date: 13-Oct-2024
    • (2024)TrackPoseProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/36314597:4(1-22)Online publication date: 12-Jan-2024
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    • (2023)PrintShearProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/35962577:2(1-22)Online publication date: 12-Jun-2023
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