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The untapped promise of digital mind maps

Published: 05 May 2012 Publication History

Abstract

Digital mind mapping tools present a fertile area for research on human-computer interaction. We evaluated numerous existing mind mapping software applications, performed ethnographic research with a variety of users, and developed a framework of principles to inform the design of future tools for collaborative knowledge management. Our findings suggest an opportunity to advance digital mind mapping beyond the existing state-of-the-art, particularly in the areas of improving workflow, facilitating collaboration, and supporting information storage and retrieval. We conclude with suggestions for how to improve digital mind mapping systems, specifically with regard to real-time collaborative thinking.

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  • (2023)CoArgue : Fostering Lurkers’ Contribution to Collective Arguments in Community-based QA PlatformsProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580932(1-17)Online publication date: 19-Apr-2023
  • (2022)The PBL vs. Digital Mind Maps Integrated PBL: Choosing Between the two with a view to Enhance Learners’ Critical ThinkingParticipatory Educational Research10.17275/per.22.69.9.39:3(330-343)Online publication date: 1-May-2022
  • (2022)PlanHelperProceedings of the ACM on Human-Computer Interaction10.1145/35555556:CSCW2(1-26)Online publication date: 11-Nov-2022
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    cover image ACM Conferences
    CHI '12: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
    May 2012
    3276 pages
    ISBN:9781450310154
    DOI:10.1145/2207676
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 05 May 2012

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    1. collaborative thinking
    2. concept maps
    3. mind maps

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    View all
    • (2023)CoArgue : Fostering Lurkers’ Contribution to Collective Arguments in Community-based QA PlatformsProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580932(1-17)Online publication date: 19-Apr-2023
    • (2022)The PBL vs. Digital Mind Maps Integrated PBL: Choosing Between the two with a view to Enhance Learners’ Critical ThinkingParticipatory Educational Research10.17275/per.22.69.9.39:3(330-343)Online publication date: 1-May-2022
    • (2022)PlanHelperProceedings of the ACM on Human-Computer Interaction10.1145/35555556:CSCW2(1-26)Online publication date: 11-Nov-2022
    • (2022)Metaphoraction: Support Gesture-based Interaction Design with Metaphorical MeaningsACM Transactions on Computer-Human Interaction10.1145/351189229:5(1-33)Online publication date: 20-Oct-2022
    • (2022)Hand-drawn concept-mapping as a participatory visual methodVisual Studies10.1080/1472586X.2022.2143417(1-17)Online publication date: 15-Nov-2022
    • (2022)Mind mapping in qualitative data analysis: Managing interview data in interdisciplinary and multi‐sited research projectsGeo: Geography and Environment10.1002/geo2.1099:1Online publication date: 6-Apr-2022
    • (2021)VERITAS: Mind-Mapping in Virtual Reality2021 7th International Conference of the Immersive Learning Research Network (iLRN)10.23919/iLRN52045.2021.9459348(1-8)Online publication date: 17-May-2021
    • (2020)The Relationship between Critical Thinking and Knowledge Acquisition: The Role of Digital Mind Maps-PBL StrategiesInternational Journal of Information and Education Technology10.18178/ijiet.2020.10.2.135310:2(140-145)Online publication date: 2020
    • (2020)Designing Interactions Beyond Conscious ControlProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/34118294:3(1-23)Online publication date: 4-Sep-2020
    • (2019)Scaffolding Problem-Solving and Instructional Design ProcessesStudent-Centered Virtual Learning Environments in Higher Education10.4018/978-1-5225-5769-2.ch003(40-69)Online publication date: 2019
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