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An online gaming testbed for peer-to-peer architectures

Published: 15 August 2011 Publication History

Abstract

In this demo we present a testbed environment for Peer-to-Peer (P2P) game architectures. It is based on Planet PI4, an online multiplayer game whose gameplay provides a standard workload for a set of gaming-specific network interfaces. Its pluggable architecture allows for the evaluation and comparison of existing and new P2P networking approaches. Planet PI4 can run on a real network for prototypical evaluation as well as in a discrete-event simulator providing a reproducible environment.

References

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A. Bharambe, J. Pang, and S. Seshan. Colyseus: A Distributed Architecture for Online Multiplayer Games. In NSDI '06, Berkeley, CA, USA, 2006. USENIX Association.
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K. Chen, P. Huang, C. Huang, and C. Lei. Game traffic analysis: an MMORPG perspective. In NOSSDAV'05, pages 19--24. ACM, 2005.
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S. Hu, S. Chang, and J. Jiang. Voronoi State Management for Peer-to-Peer Massively Multiplayer Online Games. In CCNC '08, pages 1134--1138, 2008.
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S.-Y. Hu and G.-M. Liao. Scalable Peer-to-Peer Networked Virtual Environment. In NetGames '04, pages 129--133, 2004.
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A. Schmieg, M. Stieler, S. Jeckel, P. Kabus, B. Kemme, and A. Buchmann. pSense - Maintaining a Dynamic Localized Peer-to-Peer Structure for Position Based Multicast in Games. In IEEE P2P '08, pages 247--256, 2008.
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Cited By

View all
  • (2014)Hybrid Peer to Peer and Server Client System for Limited Users Multiplayer First Person Style Games2014 6th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES)10.1109/VS-Games.2014.7012161(1-8)Online publication date: Sep-2014
  • (2014)On synthetic workloads for multiplayer online gamesMultimedia Systems10.1007/s00530-014-0359-z20:5(609-620)Online publication date: 1-Oct-2014
  • (2013)Peer-to-Peer overlays for online gamesBenchmarking Peer-to-Peer Systems10.5555/2554597.2554609(143-167)Online publication date: 1-Jan-2013
  • Show More Cited By

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Information & Contributors

Information

Published In

cover image ACM Conferences
SIGCOMM '11: Proceedings of the ACM SIGCOMM 2011 conference
August 2011
502 pages
ISBN:9781450307970
DOI:10.1145/2018436
  • cover image ACM SIGCOMM Computer Communication Review
    ACM SIGCOMM Computer Communication Review  Volume 41, Issue 4
    SIGCOMM '11
    August 2011
    480 pages
    ISSN:0146-4833
    DOI:10.1145/2043164
    Issue’s Table of Contents
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 15 August 2011

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Author Tags

  1. benchmarking
  2. online gaming
  3. peer-to-peer

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  • Demonstration

Conference

SIGCOMM '11
Sponsor:
SIGCOMM '11: ACM SIGCOMM 2011 Conference
August 15 - 19, 2011
Ontario, Toronto, Canada

Acceptance Rates

SIGCOMM '11 Paper Acceptance Rate 32 of 223 submissions, 14%;
Overall Acceptance Rate 462 of 3,389 submissions, 14%

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Cited By

View all
  • (2014)Hybrid Peer to Peer and Server Client System for Limited Users Multiplayer First Person Style Games2014 6th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES)10.1109/VS-Games.2014.7012161(1-8)Online publication date: Sep-2014
  • (2014)On synthetic workloads for multiplayer online gamesMultimedia Systems10.1007/s00530-014-0359-z20:5(609-620)Online publication date: 1-Oct-2014
  • (2013)Peer-to-Peer overlays for online gamesBenchmarking Peer-to-Peer Systems10.5555/2554597.2554609(143-167)Online publication date: 1-Jan-2013
  • (2013)XL peer-to-peer pub/sub systemsACM Computing Surveys10.1145/2543581.254358346:2(1-45)Online publication date: 1-Nov-2013
  • (2013)nSense: Interest Management in higher dimensionsIEEE P2P 2013 Proceedings10.1109/P2P.2013.6688728(1-2)Online publication date: Sep-2013
  • (2012)Generation of synthetic workloads for multiplayer online gaming benchmarksProceedings of the 11th Annual Workshop on Network and Systems Support for Games10.5555/2501560.2501567(1-6)Online publication date: 22-Nov-2012
  • (2012)Generation of synthetic workloads for multiplayer online gaming benchmarks2012 11th Annual Workshop on Network and Systems Support for Games (NetGames)10.1109/NetGames.2012.6404028(1-6)Online publication date: Nov-2012
  • (2016)BibliographieAbécédaire des architectures distribuées10.4000/books.pressesmines.2145(225-240)Online publication date: 27-Oct-2016
  • (2013)Distributed optimization of event dissemination exploiting interest clustering38th Annual IEEE Conference on Local Computer Networks10.1109/LCN.2013.6761261(328-331)Online publication date: Oct-2013

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