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Video summarization based on user interaction

Published: 29 June 2011 Publication History

Abstract

It is frequently the case that viewers want to watch sports in less time than a game takes to play. Computing a summarization of a game depends upon information about each play. In contrast with previous video summarization work this paper describes how the interactive behavior of prior viewers can be used to compute which plays are most interesting. This passive feedback is examined as a possible source for the degree of interest in a play. In addition, a mechanism is described for briefly showing the game action that was removed to create the summary. This helps to preserve the continuity of the game in the viewer's mind.

References

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Babaguchi, N., Kawai, Y., et al. (2002). "Event based indexing of broadcasted sports video by intermodal collaboration." IEEE Transactions on Multimedia 4(1): 68--75.
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Babaguchi, N., Kawai, Y., et al. (2004). "Personalized Abstraction of Broadcasted American Football Video by Highlight Selection." IEEE Transactions on Multimedia 6(4): 575--586.
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Chu, W.-T. and Wu, J.-L. (2008). "Explicit semantic events detection and development of realistic applications for broadcasting baseball videos." Multimedia Tools and Applications 38(1): 27--50.
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Logan, J. D., Durgin, S. A. and Burd, D. (2005). Methods and Apparatus for Recording and Replaying Sports Broadcasts. U. S. Government. United States, Gotuit Video, Inc. US Patent 2005/0005308 A1.
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Lynn, S. G., Olsen, D. R., and Partridge, B. G. (2009). Time Warp Football. European Conference on Interactive Television, ACM.
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Martin, R., and Holtzman, H., (2010) "Newstream: A Multi-Device, Cross-Medium, and Socially Aware Approach to News Content." European Conference on Internet Television, EUROITV '10, pp 83--90.
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Takahashi, Y., Nitta, N., et al. (2005). Automatic Video Summarization of Sports Videos Using Metadata. Advances in Multimedia Information Processing - PCM 2004: 272--280.
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Tjondronegoro, D., Chen, Y.-P. P., et al. (2003). Sports video summarization using highlights and play-breaks. Proceedings of the 5th ACM SIGMM international workshop on Multimedia information retrieval. Berkeley, California, ACM.
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Tong, X., Liu, Q., et al. (2005). Highlight ranking for sports video browsing. Proceedings of the 13th annual ACM international conference on Multimedia. Hilton, Singapore, ACM.
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Cited By

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  • (2021)Topic Detection for Video Stream based on Geographical Relationships and its Interactive Viewing System2021 IEEE 4th International Conference on Multimedia Information Processing and Retrieval (MIPR)10.1109/MIPR51284.2021.00012(28-34)Online publication date: Sep-2021
  • (2019)Continuous Evaluation of Video Lectures from Real-Time Difficulty Self-ReportProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300816(1-12)Online publication date: 2-May-2019
  • (2019)Stories That Big Danmaku Data Can Tell as a New MediaIEEE Access10.1109/ACCESS.2019.29090547(53509-53519)Online publication date: 2019
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Published In

cover image ACM Conferences
EuroITV '11: Proceedings of the 9th European Conference on Interactive TV and Video
June 2011
266 pages
ISBN:9781450306027
DOI:10.1145/2000119
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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  • COFAC: COFAC / Universidade Lusofona de Humanidades e Tecnologías

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 29 June 2011

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Author Tags

  1. interactive television
  2. sports
  3. video

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EuroITV '11

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Overall Acceptance Rate 52 of 149 submissions, 35%

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Cited By

View all
  • (2021)Topic Detection for Video Stream based on Geographical Relationships and its Interactive Viewing System2021 IEEE 4th International Conference on Multimedia Information Processing and Retrieval (MIPR)10.1109/MIPR51284.2021.00012(28-34)Online publication date: Sep-2021
  • (2019)Continuous Evaluation of Video Lectures from Real-Time Difficulty Self-ReportProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300816(1-12)Online publication date: 2-May-2019
  • (2019)Stories That Big Danmaku Data Can Tell as a New MediaIEEE Access10.1109/ACCESS.2019.29090547(53509-53519)Online publication date: 2019
  • (2016)What Makes Sports Fans Interactive? Identifying Factors Affecting Chat Interactions in Online Sports ViewingPLOS ONE10.1371/journal.pone.014837711:2(e0148377)Online publication date: 5-Feb-2016
  • (2016)Automatic Generation of Sport Video Highlights Based on Fan's Emotions and ContentProceedings of the 13th International Conference on Advances in Computer Entertainment Technology10.1145/3001773.3001802(1-6)Online publication date: 9-Nov-2016
  • (2016)Mouse Activity as an Indicator of Interestingness in VideoProceedings of the 2016 ACM on International Conference on Multimedia Retrieval10.1145/2911996.2912005(47-54)Online publication date: 6-Jun-2016
  • (2016)Ranking Highlights in Personal Videos by Analyzing Edited VideosIEEE Transactions on Image Processing10.1109/TIP.2016.260114725:11(5145-5157)Online publication date: 1-Nov-2016
  • (2014)Data-driven interaction techniques for improving navigation of educational videosProceedings of the 27th annual ACM symposium on User interface software and technology10.1145/2642918.2647389(563-572)Online publication date: 5-Oct-2014
  • (2014)Exploring the design space of multiple video interactionProceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational10.1145/2639189.2639247(276-285)Online publication date: 26-Oct-2014
  • (2014)Understanding in-video dropouts and interaction peaks inonline lecture videosProceedings of the first ACM conference on Learning @ scale conference10.1145/2556325.2566237(31-40)Online publication date: 4-Mar-2014
  • Show More Cited By

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