A haptically-augmented interface for digital character animation
Abstract
The majority of the commercially available software are accessed through the Windows/Icon/Mouse/Pointer (WIMP) interfaces. Arguably, these interfaces fail to communicate the richness and complexity of human gesture [Scali et al. 2003]. Consequently, embodied skills such as those of creative makers cannot be easily accommodated in digital workspaces. In [Dima et al. 2010] we illustrated this issue in the traditional technique of puppet Stop-motion Animation and, as a first step, explored how puppet stop-motion animators perceive a virtual workspace mounted with the haptic modality and enabling gestural action. The investigation was driven by the development of a new interface system for animating digital 3-D articulated characters designed in collaboration with puppet Stop-motion animators. Hereby, we present further insights on the perception of the virtual workspace derived from the design study on bi-manual interaction. The system itself contributes a new interaction mechanism in the field of Human-Computer Interaction.
References
[1]
Dima, M., Wright, M., and Lee, J. 2010. Exploration of direct bi-manual interaction in digitally mediated stop-motion animation. In Proceedings of NordiCHI 2010, NordiCHI 2010.
[2]
Scali, S., Wright, M., and Shillito, A. M. 2003. 3d modelling is not for wimps. In Proceedings of HCI International, HCI International.
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- A haptically-augmented interface for digital character animation
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Published: 12 December 2011
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