Nothing Special   »   [go: up one dir, main page]

skip to main content
10.1145/2071423.2071441acmotherconferencesArticle/Chapter ViewAbstractPublication PagesesemConference Proceedingsconference-collections
research-article

Design and evaluation of the educational game DOGeometry: a case study

Published: 08 November 2011 Publication History

Abstract

Educational games have the potential to engage students deeply with a particular topic, because they allow children to actively participate in the learning process rather than just being passive observers. However, the design of educational games can be challenging because serious objectives have to be brought in line with a satisfying gameplay experience. Furthermore, great care has to be taken that the usability of the game does not interfere with the underlying educational goals. This paper discusses the design of DOGeometry, a learning game which combines problem-solving tasks with artistic expression to teach elementary school children the basics of geometric transformations. We evaluated the game design by observing children and automatically logging all user events and report the insights which we gained from analyzing the gathered data not only by statistical means but also through visualizations of gameplay data. The visualizations proved to be extremely helpful to look behind the numbers and to explore the player behavior in more detail.

References

[1]
E. Andersen, Y.-E. Liu, E. Apter, F. Boucher-Genesse, and Z. Popović. Gameplay analysis through state projection. In Proceedings of the Fifth International Conference on the Foundations of Digital Games, FDG '10, pages 1--8, New York, NY, USA, 2010. ACM.
[2]
K.-E. Chang, Y.-T. Sung, and S.-Y. Lin. Developing geometry thinking through multimedia learning activities. Comput. Hum. Behav., 23:2212--2229, September 2007.
[3]
L. Chittaro and L. Ieronutti. A visual tool for tracing users' behavior in virtual environments. In Proceedings of the working conference on Advanced visual interfaces, AVI '04, pages 40--47, New York, NY, USA, 2004. ACM.
[4]
S. Defreitas and M. Oliver. How can exploratory learning with games and simulations within the curriculum be most effectively evaluated? Computers & Education, 46(3):249--264, Apr. 2006.
[5]
P. N. Dixit and G. M. Youngblood. Understanding playtest data through visual data mining in interactive 3d environments. In 12th International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia and Serious Games (CGAMES), pages 34--42, 2008.
[6]
L. D. Edwards. Children's learning in a computer microworld for transformation geometry. Journal for Research in Mathematics Education, 22(2):122--137, 1991.
[7]
R. Garris, R. Ahlers, and J. E. Driskell. Games, motivation, and learning: A research and practice model. Simulation & Gaming, 33(4):441--467, 2002.
[8]
F. Garzotto. Investigating the educational effectiveness of multiplayer online games for children. In Proceedings of the 6th international conference on Interaction design and children, IDC '07, pages 29--36, New York, NY, USA, 2007. ACM.
[9]
J. P. Gee. What Video Games Have to Teach Us About Learning and Literacy. Palgrave Macmillan, New York, 2004.
[10]
C. S. Greenblat and R. D. Duke. Principles and Practices of Gaming-Simulation. Sage Publications, Inc., 1981.
[11]
N. Hoobler, G. Humphreys, and M. Agrawala. Visualizing competitive behaviors in multi-user virtual environments. In Proceedings of the Conference on Visualization, VIS '04, pages 163--170, Washington, DC, USA, 2004. IEEE Computer Society.
[12]
K. Isbister, M. Flanagan, and C. Hash. Designing games for learning: insights from conversations with designers. In Proceedings of the 28th international conference on Human factors in computing systems, CHI '10, pages 2041--2044, New York, NY, USA, 2010. ACM.
[13]
H. Ketamo. An adaptive geometry game for handheld devices. Educational Technology & Society, 6(1):83--95, 2003.
[14]
K. Kiili and H. Ketamo. Exploring the learning mechanism in educational games. Journal of Computing and Information Technology, 15(4):319--324, 2007.
[15]
J. H. Kim, D. V. Gunn, E. Schuh, B. Phillips, R. J. Pagulayan, and D. Wixon. Tracking real-time user experience (true): a comprehensive instrumentation solution for complex systems. In Proceeding of the twenty-sixth annual SIGCHI conference on Human factors in computing systems, CHI '08, pages 443--452, New York, NY, USA, 2008. ACM.
[16]
W. C. Kriz and J. U. Hense. Theory-oriented evaluation for the design of and research in gaming and simulation. Simul. Gaming, 37:268--283, June 2006.
[17]
T. W. Malone and M. R. Lepper. Making learning fun: A taxonomy of intrinsic motivations for learning, volume 3, pages 223--253. Erlbaum, Hillsdale, N. J., 1987.
[18]
J. T. Mayes and C. J. Fowler. Learning technology and usability: a framework for understanding courseware. Interacting with Computers, 11(5):485--497, 1999.
[19]
M. J. Mayo. Video games: A route to large-scale stem education? Science, 323(89):79--82, 2009.
[20]
E. Navarro and A. van der Hoek. Multi-site evaluation of simse. In Proceedings of the 40th ACM technical symposium on Computer science education, SIGCSE '09, pages 326--330, New York, NY, USA, 2009. ACM.
[21]
R. J. Pagulayan, K. Keeker, D. Wixon, R. L. Romero, and T. Fuller. User-centered design in games. In J. A. Jacko and A. Sears, editors, The human-computer interaction handbook, pages 883--906. L. Erlbaum Associates Inc., Hillsdale, NJ, USA, 2003.
[22]
P.-H. Tan, S.-W. Ling, and C.-Y. Ting. Adaptive digital game-based learning framework. In Proceedings of the 2nd international conference on Digital interactive media in entertainment and arts, DIMEA '07, pages 142--146, New York, NY, USA, 2007. ACM.
[23]
The Henry J. Kaiser Family Foundation. Children and video games, 2002. http://www.kff.org/entmedia/3271-index.cfm, Accessed: 02-01-2011.
[24]
P. van Hiele. Developing geometric thinking through activities that begin with play. Teaching Children Mathematics, pages 310--316, Feb. 1999.

Cited By

View all
  • (2023)How Does Constructive Feedback in an Educational Game Sound to Children?International Journal of Child-Computer Interaction10.1016/j.ijcci.2023.10058136:COnline publication date: 1-Jun-2023
  • (2019)Diagram Safari: A Visualization Literacy Game for Young ChildrenExtended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts10.1145/3341215.3356283(389-396)Online publication date: 17-Oct-2019
  • (2019)Kahaniyan - Designing for Acquisition of Urdu as a Second LanguageHuman-Computer Interaction – INTERACT 201910.1007/978-3-030-29384-0_13(207-216)Online publication date: 2-Sep-2019
  • Show More Cited By

Recommendations

Comments

Please enable JavaScript to view thecomments powered by Disqus.

Information & Contributors

Information

Published In

cover image ACM Other conferences
ACE '11: Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
November 2011
562 pages
ISBN:9781450308274
DOI:10.1145/2071423
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

  • FCT: Foundation for Science and Technology

In-Cooperation

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 08 November 2011

Permissions

Request permissions for this article.

Check for updates

Author Tags

  1. education
  2. evaluation
  3. game based learning
  4. gameplay visualization
  5. games
  6. geometry
  7. visual data mining

Qualifiers

  • Research-article

Conference

ACE '11
Sponsor:
  • FCT

Acceptance Rates

Overall Acceptance Rate 36 of 90 submissions, 40%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)20
  • Downloads (Last 6 weeks)2
Reflects downloads up to 30 Sep 2024

Other Metrics

Citations

Cited By

View all
  • (2023)How Does Constructive Feedback in an Educational Game Sound to Children?International Journal of Child-Computer Interaction10.1016/j.ijcci.2023.10058136:COnline publication date: 1-Jun-2023
  • (2019)Diagram Safari: A Visualization Literacy Game for Young ChildrenExtended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts10.1145/3341215.3356283(389-396)Online publication date: 17-Oct-2019
  • (2019)Kahaniyan - Designing for Acquisition of Urdu as a Second LanguageHuman-Computer Interaction – INTERACT 201910.1007/978-3-030-29384-0_13(207-216)Online publication date: 2-Sep-2019
  • (2017)Academic methods for usability evaluation of serious gamesMultimedia Tools and Applications10.1007/s11042-016-3845-976:4(5755-5784)Online publication date: 1-Feb-2017
  • (2016)Metry Mouse Missions: An Interactive, Geometric Obstacle Course of Daredevil ProportionsEntertainment Computing - ICEC 201610.1007/978-3-319-46100-7_17(201-204)Online publication date: 20-Sep-2016
  • (2015)A model to analyze and design educational games with pedagogical foundationsProceedings of the 12th International Conference on Advances in Computer Entertainment Technology10.1145/2832932.2832951(1-14)Online publication date: 16-Nov-2015
  • (2015)Towards Smart City Learning: Contextualizing Geometry Learning with a Van Hiele Inspired Location-Aware GameEntertainment Computing - ICEC 201510.1007/978-3-319-24589-8_32(399-406)Online publication date: 1-Dec-2015
  • (2014)Technical SectionComputers and Graphics10.1016/j.cag.2013.11.01038(341-356)Online publication date: 1-Feb-2014
  • (2012)DOGeometryProceedings of the 4th International Conference on Fun and Games10.1145/2367616.2367618(11-18)Online publication date: 4-Sep-2012

View Options

Get Access

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media