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The role of iteration in the design processes of middle school students

Published: 03 November 2011 Publication History

Abstract

This project studied the manner in which 7th and 8th grade students approach design problems, focusing on testing and iteration behaviors. Students were asked to solve design problems and create generalized processes for solving them. Observations of the students were analyzed using degree of design success with length and speed of iterations. The time spent exploring the problem before starting testing and iteration was the most significant factor to the success of the student's design. Future work exploring this property of design is needed to understand the causes of it.

References

[1]
C. Eckert, D. Wyatt, and P. J. Clarkson. The Elusive Act of Synthesis: Creativity in the Conceptual Design of Complex Engineering Products. ACM C&C'09 (Berkeley, 2009).
[2]
Getzels, J. W., & Csikszentmihalyi, M. The creative vision: A longitudinal study of problem finding in art. Wiley, New York, 1976.
[3]
J. Levin and M. Waugh. Educational simulations, tools, games, and microworlds: Computer-based environments for learning. International Journal of Educational Research, 12(1):71--79, 1987.
[4]
Ericsson, K. A. & Simon, H. A. Verbal reports as data. Psychological Review, 87, 1980, 215- 251.

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  • (2014)User models of reasoning and understanding in app inventorProceedings of the tenth annual conference on International computing education research10.1145/2632320.2632340(171-172)Online publication date: 28-Jul-2014

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  1. The role of iteration in the design processes of middle school students

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    Published In

    cover image ACM Conferences
    C&C '11: Proceedings of the 8th ACM conference on Creativity and cognition
    November 2011
    492 pages
    ISBN:9781450308205
    DOI:10.1145/2069618
    • General Chair:
    • Ashok K. Goel,
    • Program Chairs:
    • Fox Harrell,
    • Brian Magerko,
    • Yukari Nagai,
    • Jane Prophet

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 03 November 2011

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    Author Tags

    1. classroom design activities
    2. design process
    3. engineering education

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    C&C '11
    Sponsor:
    C&C '11: Creativity and Cognition 2011
    November 3 - 6, 2011
    Georgia, Atlanta, USA

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    Overall Acceptance Rate 108 of 371 submissions, 29%

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    Cited By

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    • (2014)User models of reasoning and understanding in app inventorProceedings of the tenth annual conference on International computing education research10.1145/2632320.2632340(171-172)Online publication date: 28-Jul-2014

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