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Perception, insight, and creativity in paradigm, a game of pattern exploration

Published: 03 November 2011 Publication History

Abstract

We discuss Paradigm, a game of intuition and pattern exploration. We make a case for the game's relevance as a microdomain for studying creativity and related phenomena such as analogy-making, high-level perception, and aesthetic sensibility. Rather than focusing on creativity in the sense of "generating output" (e.g., writing stories or making up jokes), we emphasize its more exploratory and evaluative aspects, which we believe to be prerequisites for genuine "output creativity."

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Dartnall, T. (ed.). Creativity, Cognition, and Knowledge. Westport, Conn.: Greenwood, 2002.
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Foundalis, H. Phaeaco. Ph.D. diss., Indiana Univ., Bloomington, 2006.
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McCorduck, P. Aaron's Code. N.Y.: Freeman, 1991.
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Mitchell, M. Analogy-Making as Perception: A Computer Model. Cambridge, Mass.: MIT Press, 1993.
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Partridge, D., & Rowe, J. Creativity: A computational modeling approach. In {3}, 211--238.
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Rehling, J. Results in the Letter Spirit project. In {3}, 273--281.
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Romesburg, C. H. Simulating scientific inquiry with the card game Eleusis. Sci. Ed., 63, 5 (Oct. 1979), 599--608.
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Sackson, S. Gamut of Games. N.Y: Rand. House, 1969.

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  • (2017)ExquiMo: An Exquisite Corpse Tool for Collaborative 3D Shape DesignJournal of Computer Science and Technology10.1007/s11390-017-1789-932:6(1138-1149)Online publication date: 8-Dec-2017

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    Published In

    cover image ACM Conferences
    C&C '11: Proceedings of the 8th ACM conference on Creativity and cognition
    November 2011
    492 pages
    ISBN:9781450308205
    DOI:10.1145/2069618
    • General Chair:
    • Ashok K. Goel,
    • Program Chairs:
    • Fox Harrell,
    • Brian Magerko,
    • Yukari Nagai,
    • Jane Prophet

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 03 November 2011

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    Author Tags

    1. aesthetic judgment
    2. analogy
    3. creativity
    4. high-level perception
    5. induction
    6. pattern recognition

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    C&C '11
    Sponsor:
    C&C '11: Creativity and Cognition 2011
    November 3 - 6, 2011
    Georgia, Atlanta, USA

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    Overall Acceptance Rate 108 of 371 submissions, 29%

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    • (2017)ExquiMo: An Exquisite Corpse Tool for Collaborative 3D Shape DesignJournal of Computer Science and Technology10.1007/s11390-017-1789-932:6(1138-1149)Online publication date: 8-Dec-2017

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