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Integrating multi-touch in high-resolution display environments

Published: 12 November 2011 Publication History

Abstract

High-resolution display environments consisting of many individual displays arrayed to form a single visible surface are commonly used to present large scale data. Using these displays often involves a control paradigm where interactions become cumbersome and non-intuitive. By combining highresolution displays with multi-touch and gesture interactive hardware, researchers can explore data more naturally, efficiently and collaboratively. This fusion of technology is necessary to effectively use tiled-display environments and mediate their primary weakness - interaction. In order to realize these objectives, a team at the Texas Advanced Computing Center (TACC) developed an economical display system using a combination of commodity hardware and customized software. In this paper we explain the requirements, design process, functions and best practices for constructing such displays. In addition, we explain how these systems can be used effectively with application examples.

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  • (2016)Process Knowledge Capture in BIM-Based Mechanical, Electrical, and Plumbing Design Coordination MeetingsJournal of Computing in Civil Engineering10.1061/(ASCE)CP.1943-5487.000048430:2Online publication date: Mar-2016
  • (2016)Toward natural multi-user interaction in advanced collaborative display environmentsFuture Generation Computer Systems10.1016/j.future.2015.03.01954:C(313-325)Online publication date: 1-Jan-2016
  • (2015)A Gesture Control Framework Targeting High-Resolution Video Wall DisplaysProceedings of the 2015 19th International Conference on Information Visualisation10.1109/iV.2015.70(366-371)Online publication date: 22-Jul-2015
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    cover image ACM Conferences
    SC '11: State of the Practice Reports
    November 2011
    242 pages
    ISBN:9781450311397
    DOI:10.1145/2063348
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 12 November 2011

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    Author Tags

    1. gesture recognition
    2. human-computer interaction
    3. large-scale datasets
    4. multi-touch
    5. tiled-display

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    Cited By

    View all
    • (2016)Process Knowledge Capture in BIM-Based Mechanical, Electrical, and Plumbing Design Coordination MeetingsJournal of Computing in Civil Engineering10.1061/(ASCE)CP.1943-5487.000048430:2Online publication date: Mar-2016
    • (2016)Toward natural multi-user interaction in advanced collaborative display environmentsFuture Generation Computer Systems10.1016/j.future.2015.03.01954:C(313-325)Online publication date: 1-Jan-2016
    • (2015)A Gesture Control Framework Targeting High-Resolution Video Wall DisplaysProceedings of the 2015 19th International Conference on Information Visualisation10.1109/iV.2015.70(366-371)Online publication date: 22-Jul-2015
    • (2014)User-aware Distributed User Interface for Tiled-display EnvironmentsProceedings of the 2014 Workshop on Distributed User Interfaces and Multimodal Interaction10.1145/2677356.2677660(19-22)Online publication date: 1-Jul-2014
    • (2013)Motion Interactive System with Omni-Directional DisplayProceedings of the 2013 International Conference on Virtual Reality and Visualization10.1109/ICVRV.2013.45(237-240)Online publication date: 14-Sep-2013
    • (2012)DisplayClusterProceedings of the 2012 IEEE International Conference on Cluster Computing10.1109/CLUSTER.2012.78(239-247)Online publication date: 24-Sep-2012

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