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Digilog miniature: real-time, immersive, and interactive AR on miniatures

Published: 12 December 2010 Publication History

Abstract

In this paper, we propose a framework to realize a real-time, immersive, and interactive Augmented Reality running on a miniature. We achieve these challenging goals by harmonizing unknown tracking data generation, structure-supported marker-less tracking, and user-event handling within VR authoring tool. We cluster unknown 3D keypoints by using selective keyframe-based 3D reconstruction for real-time parallel detection by tracking. Afterwards, we align 3D keypoints and CAD models by using user-assisted iterative fitting method to resolve occlusions and shadows between real and virtual objects. At last, we retrieve active/passive commands by interpreting events from users' speech, ray-pointing interface, and camera distance to interact with the augmented contents. We developed the digilog miniature system to show validity of the proposed framework. According to experimental results, the system worked about 20 frames per second: 7.82 ms for tracking, 38.35 ms for contents rendering. The proposed framework can be applied to storytelling, manufacturing simulation, urban planning and so on.

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Cited By

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  • (2024)Current Trends and Beyond Conventional Approaches: Advancements in Breast Cancer Surgery through Three-Dimensional Imaging, Virtual Reality, Augmented Reality, and the Emerging MetaverseJournal of Clinical Medicine10.3390/jcm1303091513:3(915)Online publication date: 5-Feb-2024
  • (2024)Engaging Children in Storytelling Through Tabletop Play: Exploring Construction of Story Ideas through Enactive Actions and VocalizationsProceedings of the 23rd Annual ACM Interaction Design and Children Conference10.1145/3628516.3655751(371-378)Online publication date: 17-Jun-2024
  • (2023)Occlusion Handling in Augmented Reality: Past, Present and FutureIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2021.311786629:2(1590-1609)Online publication date: 1-Feb-2023
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Published In

cover image ACM Conferences
VRCAI '10: Proceedings of the 9th ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications in Industry
December 2010
399 pages
ISBN:9781450304597
DOI:10.1145/1900179
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 12 December 2010

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Author Tags

  1. 3D tracking
  2. augmented reality
  3. digilog miniature

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Overall Acceptance Rate 51 of 107 submissions, 48%

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Cited By

View all
  • (2024)Current Trends and Beyond Conventional Approaches: Advancements in Breast Cancer Surgery through Three-Dimensional Imaging, Virtual Reality, Augmented Reality, and the Emerging MetaverseJournal of Clinical Medicine10.3390/jcm1303091513:3(915)Online publication date: 5-Feb-2024
  • (2024)Engaging Children in Storytelling Through Tabletop Play: Exploring Construction of Story Ideas through Enactive Actions and VocalizationsProceedings of the 23rd Annual ACM Interaction Design and Children Conference10.1145/3628516.3655751(371-378)Online publication date: 17-Jun-2024
  • (2023)Occlusion Handling in Augmented Reality: Past, Present and FutureIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2021.311786629:2(1590-1609)Online publication date: 1-Feb-2023
  • (2023)Catching Imagination: Enabling Children to Capture Imaginative Tabletop Play to Support Storytelling and Writing2023 IEEE Frontiers in Education Conference (FIE)10.1109/FIE58773.2023.10343196(01-08)Online publication date: 18-Oct-2023
  • (2018)Systematic Mapping Study on High-Level Content Design Frameworks for Augmented Reality2018 20th Symposium on Virtual and Augmented Reality (SVR)10.1109/SVR.2018.00037(192-201)Online publication date: Oct-2018
  • (2014)Vision-based all-in-one solution for augmented reality and its storytelling applicationsThe Visual Computer: International Journal of Computer Graphics10.1007/s00371-013-0865-630:4(417-429)Online publication date: 1-Apr-2014
  • (2012)Miniature aliveCHI '12 Extended Abstracts on Human Factors in Computing Systems10.1145/2212776.2212387(1067-1070)Online publication date: 5-May-2012

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