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A study of visual perception: social anxiety and virtual realism

Published: 23 April 2009 Publication History

Abstract

Virtual reality exposure therapy offers the possibility of tackling social anxiety in an efficient, safe and controlled manner. A key question, however, is what is the level of realism required in virtual environments to ensure the environment is effective in helping the participant to deal with their anxiety. One concern which affects a lot of people from all walks of life is the fear of a job interview. In this paper we investigate the relationship between anxiety and varying levels of realistic fidelity. We recruited 60 volunteers and studied their anxiety levels via randomised block design, where each block was exposed to a different level of fidelity of the virtual avatars: realistic 3D human avatar, cartoon-like 3D avatar, and human photographs. We measured the social anxiety of all participants via a measure of eyes avoidance behaviour. Our main findings are that the participants exhibited more anxiety in accordance with the attitude of virtual avatars than the avatar's level of realism.

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  • (2024)Trial of a desktop virtual reality application as a method of exposure for test anxiety: a qualitative studyBehaviour & Information Technology10.1080/0144929X.2023.2299738(1-13)Online publication date: 2-Jan-2024
  • (2024)Using a virtual reality interview simulator to explore factors influencing people’s behaviorVirtual Reality10.1007/s10055-023-00934-528:1Online publication date: 28-Feb-2024
  • (2023)Development and penta-metric evaluation of a virtual interview simulator2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW58643.2023.00301(917-918)Online publication date: Mar-2023
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    SCCG '09: Proceedings of the 25th Spring Conference on Computer Graphics
    April 2009
    214 pages
    ISBN:9781450307697
    DOI:10.1145/1980462
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    • Comenius University: Comenius University

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 23 April 2009

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    Author Tags

    1. job interview phobia
    2. social anxiety
    3. virtual realism
    4. visual perception

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    • Research-article

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    SCCG '09
    Sponsor:
    • Comenius University
    SCCG '09: Spring Conference on Computer Graphics
    April 23 - 25, 2009
    Budmerice, Slovakia

    Acceptance Rates

    SCCG '09 Paper Acceptance Rate 25 of 34 submissions, 74%;
    Overall Acceptance Rate 67 of 115 submissions, 58%

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    Cited By

    View all
    • (2024)Trial of a desktop virtual reality application as a method of exposure for test anxiety: a qualitative studyBehaviour & Information Technology10.1080/0144929X.2023.2299738(1-13)Online publication date: 2-Jan-2024
    • (2024)Using a virtual reality interview simulator to explore factors influencing people’s behaviorVirtual Reality10.1007/s10055-023-00934-528:1Online publication date: 28-Feb-2024
    • (2023)Development and penta-metric evaluation of a virtual interview simulator2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW58643.2023.00301(917-918)Online publication date: Mar-2023
    • (2021)Virtual Reality as a Tool for Mental Health and Conscious Living and DeathResearch Anthology on Mental Health Stigma, Education, and Treatment10.4018/978-1-7998-8544-3.ch025(414-436)Online publication date: 2021
    • (2021)Virtual Reality Exposure Treatment in Phobias: a Systematic ReviewPsychiatric Quarterly10.1007/s11126-021-09935-6Online publication date: 26-Jun-2021
    • (2020)Virtual Reality as a Tool for Mental Health and Conscious Living and DeathHandbook of Research on the Global Impacts and Roles of Immersive Media10.4018/978-1-7998-2433-6.ch021(430-452)Online publication date: 2020
    • (2015)Going Through, Going Around: A Study on Individual Avoidance of GroupsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2015.239186221:4(520-528)Online publication date: 18-Apr-2015
    • (2014)A Virtual Reality Platform to Study Crowd BehaviorsTransportation Research Procedia10.1016/j.trpro.2014.09.0152(114-122)Online publication date: 2014
    • (2014)Conversations with a virtual human: Synthetic emotions and human responsesComputers in Human Behavior10.1016/j.chb.2014.01.03334(58-68)Online publication date: May-2014
    • (2010)Assessing a virtual baby feeding training systemProceedings of the 7th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa10.1145/1811158.1811165(37-44)Online publication date: 21-Jun-2010

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