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Playable data: characterizing the design space of game-y infographics

Published: 07 May 2011 Publication History

Abstract

This work explores the intersection between infographics and games by examining how to embed meaningful visual analytic interactions into game mechanics that in turn impact user behavior around a data-driven graphic. In contrast to other methods of narrative visualization, games provide an alternate method for structuring a story, not bound by a linear arrangement but still providing structure via rules, goals, and mechanics of play. We designed two different versions of a game-y infographic, Salubrious Nation, and compared them to a non-game-y version in an online experiment. We assessed the relative merits of the game-y approach of presentation in terms of exploration of the visualization, insights and learning, and enjoyment of the experience. Based on our results, we discuss some of the benefits and drawbacks of our designs. More generally, we identify challenges and opportunities for further exploration of this new design space.

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  • (2024)Play and Viz: Using Entertainment Games for Exploring Data VisualizationsProceedings of the 19th International Conference on the Foundations of Digital Games10.1145/3649921.3650005(1-12)Online publication date: 21-May-2024
  • (2024)Enthusiastic and Grounded, Avoidant and Cautious: Understanding Public Receptivity to Data and VisualizationsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.332691730:1(1435-1445)Online publication date: 1-Jan-2024
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      cover image ACM Conferences
      CHI '11: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
      May 2011
      3530 pages
      ISBN:9781450302289
      DOI:10.1145/1978942
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Published: 07 May 2011

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      Author Tags

      1. games
      2. infographics
      3. interaction science
      4. visual analytics

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      CHI '11 Paper Acceptance Rate 410 of 1,532 submissions, 27%;
      Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

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      Cited By

      View all
      • (2024)Nudging with Narrative Visualization: Communicating to a Young Adult Audience in the PandemicProceedings of the ACM on Human-Computer Interaction10.1145/36869508:CSCW2(1-21)Online publication date: 8-Nov-2024
      • (2024)Play and Viz: Using Entertainment Games for Exploring Data VisualizationsProceedings of the 19th International Conference on the Foundations of Digital Games10.1145/3649921.3650005(1-12)Online publication date: 21-May-2024
      • (2024)Enthusiastic and Grounded, Avoidant and Cautious: Understanding Public Receptivity to Data and VisualizationsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.332691730:1(1435-1445)Online publication date: 1-Jan-2024
      • (2024)More Than Data Stories: Broadening the Role of Visualization in Contemporary JournalismIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.328758530:8(5240-5259)Online publication date: Aug-2024
      • (2024)How Does Automation Shape the Process of Narrative Visualization: A Survey of ToolsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.326132030:8(4429-4448)Online publication date: Aug-2024
      • (2024)Checklist for Effective Knowledge VisualizationSociety 5.010.1007/978-3-031-71412-2_23(305-319)Online publication date: 12-Oct-2024
      • (2023)Infographics for Information ConveyanceHandbook of Research on Revisioning and Reconstructing Higher Education After Global Crises10.4018/978-1-6684-5934-8.ch016(320-368)Online publication date: 20-Jan-2023
      • (2023)Gaming the System: Case Study in Investigative Journalism and Playful Interactive Narrative Design to Explain Systemic Bias in Immigration PolicyInteractive Storytelling10.1007/978-3-031-47658-7_4(38-49)Online publication date: 11-Nov-2023
      • (2022)Negative Emotions, Positive Outcomes? Exploring the Communication of Negativity in Serious Data StoriesProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3517530(1-14)Online publication date: 29-Apr-2022
      • (2022)Learning Objectives, Insights, and Assessments: How Specification Formats Impact DesignIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2021.311481128:1(676-685)Online publication date: 1-Jan-2022
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