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Influences on user acceptance: informing the design of eco-friendly in-car interfaces

Published: 11 November 2010 Publication History

Abstract

In order to design in-car interfaces in a user-centered way it is necessary to understand users' experiences (UX). Therefore it is beneficial to gain early insight on the user acceptance (UA) of the system under development as a part of a holistic understanding of UX in the car. This paper describes a pre-study on the influence of drivers' characteristics (such as gender, self-concept, opinion) on the UA of eco-friendly in-car interfaces. Five interfaces that support environmental friendly driving were presented in an online questionnaire. No influences of socio-demographic variables and the self-concept components of the driver were found on UA. In opposition to that it is shown that users' wish for technology support and the general attitude towards technology have an influence on UA.

References

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Honda, Ecological Drive Assist System, http://world.honda.com/news/2008/4081120Ecological-Drive-Assist-System/ (last accessed on June 30th, 2009).
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Cited By

View all
  • (2019)From Manual Driving to Automated DrivingProceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications10.1145/3342197.3344529(70-90)Online publication date: 21-Sep-2019
  • (2012)Playful training with augmented reality games: case studies towards reality-oriented system designMultimedia Tools and Applications10.1007/s11042-011-0979-762:1(259-286)Online publication date: 12-Jan-2012
  • (2011)Slow down, you move too fastProceedings of the 3rd International Conference on Automotive User Interfaces and Interactive Vehicular Applications10.1145/2381416.2381447(193-202)Online publication date: 30-Nov-2011

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    AutomotiveUI '10: Proceedings of the 2nd International Conference on Automotive User Interfaces and Interactive Vehicular Applications
    November 2010
    160 pages
    ISBN:9781450304375
    DOI:10.1145/1969773
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 11 November 2010

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    Author Tags

    1. in-car interface
    2. prototype
    3. user acceptance
    4. user study

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    • Carnegie Mellon University

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    Cited By

    View all
    • (2019)From Manual Driving to Automated DrivingProceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications10.1145/3342197.3344529(70-90)Online publication date: 21-Sep-2019
    • (2012)Playful training with augmented reality games: case studies towards reality-oriented system designMultimedia Tools and Applications10.1007/s11042-011-0979-762:1(259-286)Online publication date: 12-Jan-2012
    • (2011)Slow down, you move too fastProceedings of the 3rd International Conference on Automotive User Interfaces and Interactive Vehicular Applications10.1145/2381416.2381447(193-202)Online publication date: 30-Nov-2011

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