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Child-centered interaction in the design of a game for social skills intervention

Published: 01 April 2011 Publication History

Abstract

In this article we describe the CALSIUM framework to elicit children's contributions and perspectives in the design of an online game for enhancing social skills of children. This study advocates a participatory design approach that emphasizes the active involvement of users at the early part of the design process. The children play-tested the game prototype and participated in focus group discussions. Using storyboarding, a low-fidelity prototyping technique, they developed design concepts and ideas which were translated into design directions for the development of the game. The data collected were used to glean insights into the likes and dislikes of children and to analyze the opportunities and challenges in engaging children as users, testers, informants, and design partners. Besides stretching children's creativity and critical thinking on the game design, the children's cognitive understanding of social knowledge was enhanced, evident from the design artifacts produced.

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Published In

cover image Computers in Entertainment
Computers in Entertainment   Volume 9, Issue 1
Theoretical and Practical Computer Applications in Entertainment
April 2011
65 pages
EISSN:1544-3574
DOI:10.1145/1953005
Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 01 April 2011
Accepted: 01 October 2010
Received: 01 September 2010
Published in CIE Volume 9, Issue 1

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Author Tags

  1. HCI
  2. child-centered design methods
  3. children
  4. learning
  5. participatory design
  6. social skills

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  • Un-reviewed

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  • National Institute of Education Research

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  • (2024)Co-design of educational social games with newcomer children: a case study of arabic-speaking migrant tweensBehaviour & Information Technology10.1080/0144929X.2024.2307449(1-24)Online publication date: 24-Jan-2024
  • (2024)A user-based information rating scale to evaluate the design of technology-based supports for autismUniversal Access in the Information Society10.1007/s10209-023-00995-y23:4(1739-1749)Online publication date: 1-Nov-2024
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  • (2023)Easy Induction: A Serious Game Using Participatory DesignComputer-Human Interaction Research and Applications10.1007/978-3-031-49368-3_12(192-211)Online publication date: 23-Dec-2023
  • (2022)Gamifying InterventionsHandbook of Research on Promoting Economic and Social Development Through Serious Games10.4018/978-1-7998-9732-3.ch013(259-287)Online publication date: 18-Mar-2022
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  • (2021)Engaging Children in Story Co-Creation for Effective Serious GamesSustainability10.3390/su13181033413:18(10334)Online publication date: 16-Sep-2021
  • (2021)A Review of Approaches, Strategies and Ethical Considerations in Participatory Research With ChildrenInternational Journal of Qualitative Methods10.1177/160940692098796220Online publication date: 23-Mar-2021
  • (2019)Leading by example: Exploring the influence of design examples on children's creative ideationInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2018.09.007122(174-183)Online publication date: Feb-2019
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