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Lip synchronization by acoustic inversion

Published: 26 July 2010 Publication History

Abstract

Talking computer animated characters are a common sight in video games and movies. Although doing the mouth animation by hand gives the best results it is not always feasible because of cost or time constraints. Therefore producing lip animation automatically is highly desirable. The problem can therefore be phrased as mapping from speech to lip animation or in other words as an acoustic inversion. In our work we propose a solution that takes a sequence of input frames of speech and maps it directly to an output sequence of animation frames. The key point is that there is no need for phonemes or visemes which cuts one step in the usual lip synchronization process.

Reference

[1]
Tokuda, K., Yoshimura, T., Masuko, T., Kobayashi, T., and Kitamura, T. 2000. Speech parameter generation algorithms for HMM-based speech synthesis. In Proc. ICASSP, 1315--1318.

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cover image ACM Conferences
SIGGRAPH '10: ACM SIGGRAPH 2010 Posters
July 2010
156 pages
ISBN:9781450303934
DOI:10.1145/1836845
  • Conference Chair:
  • Cindy Grimm
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

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Publication History

Published: 26 July 2010

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Author Tags

  1. facial animation
  2. lip synchronization
  3. neural networks

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SIGGRAPH '10
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