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Physical reproduction of materials with specified subsurface scattering

Published: 26 July 2010 Publication History

Abstract

We investigate a complete pipeline for measuring, modeling, and fabricating objects with specified subsurface scattering behaviors. The process starts with measuring the scattering properties of a given set of base materials, determining their radial reflection and transmission profiles. We describe a mathematical model that predicts the profiles of different stackings of base materials, at arbitrary thicknesses. In an inverse process, we can then specify a desired reflection profile and compute a layered composite material that best approximates it. Our algorithm efficiently searches the space of possible combinations of base materials, pruning unsatisfactory states imposed by physical constraints. We validate our process by producing both homogeneous and heterogeneous composites fabricated using a multi-material 3D printer. We demonstrate reproductions that have scattering properties approximating complex materials.

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  • (2023)Meso-Facets for Goniochromatic 3D PrintingACM Transactions on Graphics10.1145/359213742:4(1-12)Online publication date: 26-Jul-2023
  • (2022)Fabrication of a Human Skin Mockup with a Multilayered Concentration Map of Pigment Components Using a UV PrinterJournal of Imaging10.3390/jimaging80300738:3(73)Online publication date: 15-Mar-2022
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cover image ACM Conferences
SIGGRAPH '10: ACM SIGGRAPH 2010 papers
July 2010
984 pages
ISBN:9781450302104
DOI:10.1145/1833349
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 26 July 2010

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Author Tags

  1. BSSRDF
  2. fabrication
  3. scattering
  4. translucency

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SIGGRAPH '10 Paper Acceptance Rate 103 of 390 submissions, 26%;
Overall Acceptance Rate 1,822 of 8,601 submissions, 21%

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Cited By

View all
  • (2023)Meso-Facets for Goniochromatic 3D PrintingACM Transactions on Graphics10.1145/359213742:4(1-12)Online publication date: 26-Jul-2023
  • (2022)Fabrication of a Human Skin Mockup with a Multilayered Concentration Map of Pigment Components Using a UV PrinterJournal of Imaging10.3390/jimaging80300738:3(73)Online publication date: 15-Mar-2022
  • (2021)Transfer matrix based layered materials renderingACM Transactions on Graphics10.1145/3450626.345985940:4(1-16)Online publication date: 19-Jul-2021
  • (2018)3D printing spatially varying color and translucencyACM Transactions on Graphics10.1145/3197517.320134937:4(1-13)Online publication date: 30-Jul-2018
  • (2018)Physics-Based Computational Design for Digital FabricationMathematical Insights into Advanced Computer Graphics Techniques10.1007/978-981-13-2850-3_10(133-149)Online publication date: 28-Nov-2018
  • (2017)Printing anisotropic appearance with magnetic flakesACM Transactions on Graphics10.1145/3072959.307370136:4(1-10)Online publication date: 20-Jul-2017
  • (2015)Pushing the Limits of 3D Color PrintingACM Transactions on Graphics10.1145/283290535:1(1-13)Online publication date: 29-Dec-2015
  • (2015)LinkEditACM Transactions on Graphics10.1145/276698534:4(1-8)Online publication date: 27-Jul-2015
  • (2014)Computational design of linkage-based charactersACM Transactions on Graphics10.1145/2601097.260114333:4(1-9)Online publication date: 27-Jul-2014
  • (2014)Real-time simulating and rendering of layered dustThe Visual Computer: International Journal of Computer Graphics10.1007/s00371-014-0967-930:6-8(797-807)Online publication date: 1-Jun-2014
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