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Bridging gaps with pointer warping in multi-display environments

Published: 16 October 2010 Publication History

Abstract

Pointer warping can be an effective alternative to relocate the mouse pointer to a remote display in multi-display environments. It minimizes the mouse pointer travel and does not require the user to search for a path to the target display. However, little is known about the factors that influence the performance of pointer warping. In this paper we explore the characteristics of pointer warping compared to standard mouse behavior on a dual-monitor setup with varying physical distance. Our results show that the performance of pointer warping is hardly affected by the distance of the pointer warp, but is influenced by the direction of the warp.

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Cited By

View all
  • (2023)Mixed Reality Interaction TechniquesSpringer Handbook of Augmented Reality10.1007/978-3-030-67822-7_5(109-129)Online publication date: 1-Jan-2023
  • (2020)Breaking the Screen: Interaction Across Touchscreen Boundaries in Virtual Reality for Mobile Knowledge WorkersIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2020.302356726:12(3490-3502)Online publication date: Dec-2020
  • (2018)A pen-based bimanual approach for interaction in multi-display environmentsProceedings of the 30th Conference on l'Interaction Homme-Machine10.1145/3286689.3286717(195-201)Online publication date: 23-Oct-2018
  • Show More Cited By

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    NordiCHI '10: Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
    October 2010
    889 pages
    ISBN:9781605589343
    DOI:10.1145/1868914
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    • Reykjavik University
    • University of Iceland

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 16 October 2010

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    Author Tags

    1. multi-display environments
    2. pointer warping

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    Cited By

    View all
    • (2023)Mixed Reality Interaction TechniquesSpringer Handbook of Augmented Reality10.1007/978-3-030-67822-7_5(109-129)Online publication date: 1-Jan-2023
    • (2020)Breaking the Screen: Interaction Across Touchscreen Boundaries in Virtual Reality for Mobile Knowledge WorkersIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2020.302356726:12(3490-3502)Online publication date: Dec-2020
    • (2018)A pen-based bimanual approach for interaction in multi-display environmentsProceedings of the 30th Conference on l'Interaction Homme-Machine10.1145/3286689.3286717(195-201)Online publication date: 23-Oct-2018
    • (2017)TDomeProceedings of the 2017 CHI Conference on Human Factors in Computing Systems10.1145/3025453.3025661(5892-5904)Online publication date: 2-May-2017
    • (2015)Supporting presentation and discussion of visualization results in smart meeting roomsThe Visual Computer: International Journal of Computer Graphics10.1007/s00371-014-1010-x31:9(1271-1286)Online publication date: 1-Sep-2015

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