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ThanatoFenestra: photographic family altar supporting a ritual to pray for the deceased

Published: 16 August 2010 Publication History

Abstract

"ThanatoFenestra" is a family altar designed for people to remember the deceased and pray for them, which displays the images of the deceased depending on a candlelight's movement by burning aroma oil for cleansing their spirits like using incense sticks. In this paper, we define why we made the ThanatoFenestra deriving from Japanese traditional Buddhist rituals, describe how it works technically, suppose how to use it by two scenarios, and discuss how it will be able to make a new Japanese ritual surrounding death.

References

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Hasegawa inc., http://www.kuyou.com/ (Japanese).
[2]
Yagiken inc., http://www.yagiken.co.jp/ (Japanese).
[3]
Andreasen, E. Popular Buddhism in Japan: Buddhist Religion & Culture. Routledge, 1998.
[4]
Burton, M. Memento mori in vitro (2005). http://ornamism.com/2010/memento-mori-in-vitro-michael-burton/.
[5]
Foong, P. S. and Kera, D. Applying reflective design to digital memorials. SIMTech '08.
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Fukuhara, S. and Tremmel, G. Biopresence. http://www.biopresence.com/.
[7]
Gauler, M. Digital remains (2006), http://www.michelegauler.net/projects/digitalremains.
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Hlubinka, M., Beaudin, J., Tapia, E. M., and An, J. S. Altarnation: interface design for meditative communities. CHI '02 extended abstracts, 612--613.
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Malkin, E. Cemetery 2.0 (2006), http://www.dziga.com/hyman-victor/.
[10]
Massimi, M. and Charise, A. Dying, death, and mortality: towards thanatosensitivity in hci. CHI '09 extended abstracts (2009), 2459--2468.
[11]
Meyer, P. I photograph to remember. http://www.zonezero.com/exposiciones/fotografos/fotografio/.
[12]
Odom, W., Harper, R., Sellen, A., Kirk, D., and Banks, R. Passing on & putting to rest: understanding bereavement in the context of interactive technologies. CHI '10 (2010), 1831--1840.
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Sengers, P., Boehner, K., David, S., and Kaye, J. J. Reflective design. CC '05 (2005), 49--58.
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Tokuhisa, S., Ishizawa, T., Niwa, Y., Kasuya, K., Ueki, A., Hashimoto, S., Koriyama, K., and Inakage, M. xtel: a development environment to support rapid prototyping of "ubiquitous content. TEI '09 (2009), 323--330.
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    cover image ACM Other conferences
    DIS '10: Proceedings of the 8th ACM Conference on Designing Interactive Systems
    August 2010
    457 pages
    ISBN:9781450301039
    DOI:10.1145/1858171
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 16 August 2010

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    Author Tags

    1. Buddhism
    2. Buddhist altar
    3. death
    4. design
    5. digital photo frame
    6. interaction design
    7. memory
    8. mortality
    9. photography

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    Overall Acceptance Rate 1,158 of 4,684 submissions, 25%

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    Cited By

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    • (2024)Materialising affective experiences: Designing for personal domestic grief practicesProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3660753(685-698)Online publication date: 1-Jul-2024
    • (2024)ICY Interfaces: Exploration of Ice’s Ephemeral Features for Digital Game User ExperienceProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3660725(2107-2124)Online publication date: 1-Jul-2024
    • (2024)In Praise of Shadows: Sensibility and Somaesthetic Appreciation for Shadows in Interaction DesignProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3660679(3272-3286)Online publication date: 1-Jul-2024
    • (2024)Mediating the Sacred: Configuring a Design Space for Religious and Spiritual Tangible Interactive ArtifactsProceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3623509.3633353(1-22)Online publication date: 11-Feb-2024
    • (2024)How Culture Shapes What People Want From AIProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642660(1-15)Online publication date: 11-May-2024
    • (2024)Maintaining Continuing Bonds in Bereavement: A Participatory Design Process of Be.sideProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642386(1-15)Online publication date: 11-May-2024
    • (2023)Designing Tangible Interactive Artifacts for Religious and Spiritual PurposesCompanion Publication of the 2023 ACM Designing Interactive Systems Conference10.1145/3563703.3591463(117-120)Online publication date: 10-Jul-2023
    • (2023)How Bereaved Parents Make Meaning from Photos for Continuing BondsProceedings of the 2023 ACM Designing Interactive Systems Conference10.1145/3563657.3596071(1032-1046)Online publication date: 10-Jul-2023
    • (2023)The God-I-Box: Iteratively Provotyping Technology-Mediated Worship ServicesProceedings of the 2023 ACM Designing Interactive Systems Conference10.1145/3563657.3596029(1710-1723)Online publication date: 10-Jul-2023
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