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The key role of touch in non-visual mobile interaction

Published: 07 September 2010 Publication History

Abstract

Mobile devices are designed mostly to fit users with no particular disability. Tactile affordances are neglected at the expense of more attractive stylish interfaces and assistive solutions are stereotypical, also facing disabilities with a narrow perspective. A blind user is presented with screen reading software to overcome the inability to receive feedback from the device. However, these solutions go only half-way. In the absence of sight other capabilities stand up. Above all, the sense of touch plays an essential role while interacting with physical keypads. To empower these users, a deeper understanding of their capabilities and how they relate with technology is mandatory. We propose a user-product compatibility approach, taking in account that blind users have different tactile attributes. We expect to correlate the user's tactile sensitivity and keypad demands, enabling informed keypad design and selection.

References

[1]
WHO (2007). Magnitude and causes of visual impairment.
[2]
Persad, U., et al. (2007). Characterizing user capabilities to support inclusive design evaluation. Universal Access in the Information Society, 6(2):119--135.
[3]
Tremblay, F., et al. (2005). Relationships between age, tactile sensibility and magnitude of contact forces. Experimental Brain Research:155--164.
[4]
Mackinnon S, Dellon A (1985). Two-point discrimination tester. Journal of Hand Surgery. 10A:906--7

Cited By

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  • (2020)VectorEntryACM Transactions on Accessible Computing10.1145/340653713:3(1-29)Online publication date: 3-Aug-2020
  • (2016)The Role of Gamification and Evolutionary Computation in the Provision of Self-Guided Speech TherapyHandbook of Research on Holistic Perspectives in Gamification for Clinical Practice10.4018/978-1-4666-9522-1.ch008(158-182)Online publication date: 2016
  • (2012)Interacting with mobile devices via VoiceOverProceedings of the 24th Australian Computer-Human Interaction Conference10.1145/2414536.2414591(339-348)Online publication date: 26-Nov-2012
  • Show More Cited By

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Published In

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MobileHCI '10: Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
September 2010
552 pages
ISBN:9781605588353
DOI:10.1145/1851600
  • General Chairs:
  • Marco de Sá,
  • Luís Carriço,
  • Program Chair:
  • Nuno Correia

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 07 September 2010

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Author Tags

  1. assessment
  2. blind
  3. mobile accessibility
  4. tactile sensitivity

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MobileHCI '10

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MobileHCI '10 Paper Acceptance Rate 46 of 225 submissions, 20%;
Overall Acceptance Rate 202 of 906 submissions, 22%

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Cited By

View all
  • (2020)VectorEntryACM Transactions on Accessible Computing10.1145/340653713:3(1-29)Online publication date: 3-Aug-2020
  • (2016)The Role of Gamification and Evolutionary Computation in the Provision of Self-Guided Speech TherapyHandbook of Research on Holistic Perspectives in Gamification for Clinical Practice10.4018/978-1-4666-9522-1.ch008(158-182)Online publication date: 2016
  • (2012)Interacting with mobile devices via VoiceOverProceedings of the 24th Australian Computer-Human Interaction Conference10.1145/2414536.2414591(339-348)Online publication date: 26-Nov-2012
  • (2012)BlindGuide: An audio based eyes-free caller guide for people with visual impairment2012 4th International Conference on Intelligent Human Computer Interaction (IHCI)10.1109/IHCI.2012.6481788(1-6)Online publication date: Dec-2012

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