Nothing Special   »   [go: up one dir, main page]

skip to main content
10.1145/1734263.1734359acmconferencesArticle/Chapter ViewAbstractPublication PagessigcseConference Proceedingsconference-collections
research-article

What game developers look for in a new graduate: interviews and surveys at one game company

Published: 10 March 2010 Publication History

Abstract

Video game development is an attractive career objective for many computer science students. Colleges are starting degree programs and specializations to serve this interest, but faculty may not have an informed idea of what game programming is like or how to advise students interested in the field. This paper describes the results of interviews with developers, managers, and artists at one company to determine what qualifications were most significant when evaluating college hires for jobs in game development. The qualifications we elicited formed the basis of a company-wide survey.

References

[1]
A. Begel and B. Simon. Novice software developers, all over again. In Proceeding of the fourth international workshop on Computing education research, pages 3--14, 2008.
[2]
L. Ficocelli and D. Gregg. B. sc. computer game development... why not? In Changing Views, pages 16--20. DiGRA (Digital Games Research Association), 2005.
[3]
A. Gershenfeld, M. Loparco, and C. Barajas. Game Plan. St. Martin's Griffin, 1st edition, May 2003.
[4]
International Game Developers Association. Quality of life in the game industry. http://www.igda.org/qol/whitepaper.php\#source, 2004.
[5]
International Game Developers Association. Curriculum framework v. 3.2 beta. http://www.igda.org/academia/curriculum_framework.php, 2008.
[6]
D. Lee, E. M. Trauth, and D. Farwell. Critical skills and knowledge requirements of IS professionals. MIS Quarterly, 19(3):313--340, 1995.
[7]
M. McGill. Critical skills for game developers. In Proceedings of the 2008 Conference on Future Play, pages 89--96, 2008.
[8]
M. McGill. Weighted game developer qualifications for consideration in curriculum development. In Proceedings of SIGCSE 2009, pages 347--351, Chattanooga, TN, USA, 2009. ACM.
[9]
B. B. Morrison and J. A. Preston. Engagement:gaming throughout the curriculum. In Proceedings of SIGCSE 2009, pages 342--346, Chattanooga, TN, USA, 2009. ACM.
[10]
E. M. Trauth, D. W. Farwell, and D. Lee. The IS expectation gap: Industry expectations versus academic preparation. MIS Quarterly, pages 293--307, 1993.

Cited By

View all
  • (2024)Breaking Barriers in Mobile Game DevelopmentProceedings of the ACM on Human-Computer Interaction10.1145/36770618:CHI PLAY(1-20)Online publication date: 15-Oct-2024
  • (2023)Combining GitHub, Chat, and Peer Evaluation Data to Assess Individual Contributions to Team Software Development ProjectsACM Transactions on Computing Education10.1145/359359223:3(1-23)Online publication date: 22-Jul-2023
  • (2023)Desired Qualifications Sought in Entry Level Software EngineersProceedings of the 54th ACM Technical Symposium on Computer Science Education V. 110.1145/3545945.3569849(854-860)Online publication date: 2-Mar-2023
  • Show More Cited By

Recommendations

Comments

Please enable JavaScript to view thecomments powered by Disqus.

Information & Contributors

Information

Published In

cover image ACM Conferences
SIGCSE '10: Proceedings of the 41st ACM technical symposium on Computer science education
March 2010
618 pages
ISBN:9781450300063
DOI:10.1145/1734263
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 10 March 2010

Permissions

Request permissions for this article.

Check for updates

Author Tags

  1. game cirriculum
  2. game concentration

Qualifiers

  • Research-article

Conference

SIGCSE10
Sponsor:

Acceptance Rates

Overall Acceptance Rate 1,595 of 4,542 submissions, 35%

Upcoming Conference

SIGCSE Virtual 2024
1st ACM Virtual Global Computing Education Conference
December 5 - 8, 2024
Virtual Event , NC , USA

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)27
  • Downloads (Last 6 weeks)9
Reflects downloads up to 19 Nov 2024

Other Metrics

Citations

Cited By

View all
  • (2024)Breaking Barriers in Mobile Game DevelopmentProceedings of the ACM on Human-Computer Interaction10.1145/36770618:CHI PLAY(1-20)Online publication date: 15-Oct-2024
  • (2023)Combining GitHub, Chat, and Peer Evaluation Data to Assess Individual Contributions to Team Software Development ProjectsACM Transactions on Computing Education10.1145/359359223:3(1-23)Online publication date: 22-Jul-2023
  • (2023)Desired Qualifications Sought in Entry Level Software EngineersProceedings of the 54th ACM Technical Symposium on Computer Science Education V. 110.1145/3545945.3569849(854-860)Online publication date: 2-Mar-2023
  • (2022)A study of the design and documentation skills of industry-ready CS students*Proceedings of the 15th Annual ACM India Compute Conference10.1145/3561833.3561842(23-28)Online publication date: 9-Nov-2022
  • (2022)What can we learn from recommendations of early-career engineers? Assessing computing and software engineering education using a career monitoring surveyProceedings of the 2022 Conference on United Kingdom & Ireland Computing Education Research10.1145/3555009.3555017(1-7)Online publication date: 1-Sep-2022
  • (2022)Assessing individual contributions to software engineering projects: a replication studyComputer Science Education10.1080/08993408.2022.207154332:3(335-354)Online publication date: 17-May-2022
  • (2022)Early career software developers and work preferences in software engineeringJournal of Software: Evolution and Process10.1002/smr.2513Online publication date: 4-Oct-2022
  • (2021)An Empirical Study of Students’ Perceptions on the Setup and Grading of Group Programming AssignmentsACM Transactions on Computing Education10.1145/344099421:3(1-22)Online publication date: 2-Mar-2021
  • (2021)Evaluating Commit, Issue and Product Quality in Team Software Development ProjectsProceedings of the 52nd ACM Technical Symposium on Computer Science Education10.1145/3408877.3432362(108-114)Online publication date: 3-Mar-2021
  • (2021)Who does what?Proceedings of the 43rd International Conference on Software Engineering: Joint Track on Software Engineering Education and Training10.1109/ICSE-SEET52601.2021.00037(273-282)Online publication date: 25-May-2021
  • Show More Cited By

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media