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Voxel-space ambient occlusion

Published: 19 February 2010 Publication History

Abstract

No abstract available.

References

[1]
Eisemann, E., and Decoret, X. 2008. Single-pass gpu solid voxelization and applications. In Proceedings of Graphics Interface, 73--80.
[2]
Mittring, M. 2007. Finding next gen: Cryengine 2. In ACM SIGGRAPH course notes, course 28, 97--121.
[3]
Reinbothe, C., Boubekeur, T., and Alexa, M. 2009. Hybrid ambient occlusion. EUROGRAPHICS Areas Papers.

Cited By

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  • (2021)Comparative Analysis of Real-Time Global Illumination Techniques in Current Game EnginesIEEE Access10.1109/ACCESS.2021.31096639(125158-125183)Online publication date: 2021
  • (2020)DeepAO: Efficient Screen Space Ambient Occlusion Generation via Deep NetworkIEEE Access10.1109/ACCESS.2020.29847718(64434-64441)Online publication date: 2020
  • (2013)Multi-layer screen-space ambient occlusion using hybrid samplingProceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry10.1145/2534329.2534335(71-76)Online publication date: 17-Nov-2013

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Published In

cover image ACM Conferences
I3D '10: Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
February 2010
201 pages
ISBN:9781605589398
DOI:10.1145/1730804

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 19 February 2010

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I3D '10
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I3D '10: Symposium on Interactive 3D Graphics and Games
February 19 - 21, 2010
D.C., Washington

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Overall Acceptance Rate 148 of 485 submissions, 31%

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Cited By

View all
  • (2021)Comparative Analysis of Real-Time Global Illumination Techniques in Current Game EnginesIEEE Access10.1109/ACCESS.2021.31096639(125158-125183)Online publication date: 2021
  • (2020)DeepAO: Efficient Screen Space Ambient Occlusion Generation via Deep NetworkIEEE Access10.1109/ACCESS.2020.29847718(64434-64441)Online publication date: 2020
  • (2013)Multi-layer screen-space ambient occlusion using hybrid samplingProceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry10.1145/2534329.2534335(71-76)Online publication date: 17-Nov-2013

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