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View all- Lambru CMorar AMoldoveanu FAsavei VMoldoveanu A(2021)Comparative Analysis of Real-Time Global Illumination Techniques in Current Game EnginesIEEE Access10.1109/ACCESS.2021.31096639(125158-125183)Online publication date: 2021
- Zhang DXian CLuo GXiong YHan C(2020)DeepAO: Efficient Screen Space Ambient Occlusion Generation via Deep NetworkIEEE Access10.1109/ACCESS.2020.29847718(64434-64441)Online publication date: 2020
- Liu FSong YLiu XXu XWang CMagnenat-Thalmann NPan Z(2013)Multi-layer screen-space ambient occlusion using hybrid samplingProceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry10.1145/2534329.2534335(71-76)Online publication date: 17-Nov-2013