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Fish tank virtual reality

Published: 01 May 1993 Publication History

Abstract

The defining characteristics of what we call “Fish Tank Virtual Reality” are a stereo image of a three dimensional (3D) scene viewed on a monitor using a perspective projection coupled to the head position of the observer. We discuss some of the relative merits of this mode of viewing as compared to head mounted stereo displays. In addition, we report the experimental investigation of the following variables: 1) whether or not the perspective view is coupled to the actual viewpoint of the observer, 2) whether stereopsis is employed. Experiment 1 involved the subjective comparison of pairs of viewing conditions and the results suggest that head coupling may be more important than stereo in yielding a strong impression of three dimensionality. Experiment 2 involved subjects tracing a path from a leaf of a 3D tree to the correct root (there were two trees intermeshed). The error rates ranged from 22% in the pictorial display, to 1.3% in the head coupled stereo display. The error rates for stereo alone and head coupling alone were 14.7% and 3.2% respectively. We conclude that head coupling is probably more important than stereo in 3D visualization and that head coupling and stereo combined provide an important enhancement to monitor based computer graphics.

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Published In

cover image ACM Conferences
CHI '93: Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
May 1993
547 pages
ISBN:0897915755
DOI:10.1145/169059
  • Chairmen:
  • Bert Arnold,
  • Gerrit van der Veer,
  • Ted White
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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New York, NY, United States

Publication History

Published: 01 May 1993

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Author Tags

  1. head coupled displays
  2. scientific visualization
  3. stereopsis
  4. virtual reality

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INTERCHI93
Sponsor:
INTERCHI93: Conference on Human Factors in Computing
April 24 - 29, 1993
Amsterdam, The Netherlands

Acceptance Rates

CHI '93 Paper Acceptance Rate 62 of 330 submissions, 19%;
Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

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CHI Conference on Human Factors in Computing Systems
April 26 - May 1, 2025
Yokohama , Japan

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Cited By

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  • (2024)The Effect of Eye Contact in Multi-Party Conversations with Virtual Humans and Mitigating the Mona Lisa EffectElectronics10.3390/electronics1302043013:2(430)Online publication date: 19-Jan-2024
  • (2024)Annorama: Enabling Immersive At-Desk Annotation Experiences in Virtual Reality with 3D Point Cloud DioramasProceedings of the 2024 ACM Symposium on Spatial User Interaction10.1145/3677386.3682081(1-13)Online publication date: 7-Oct-2024
  • (2024)Using mobile eye tracking for gaze- and head-contingent vision simulationsProceedings of the 2024 Symposium on Eye Tracking Research and Applications10.1145/3649902.3655660(1-3)Online publication date: 4-Jun-2024
  • (2024)A Systematic Literature Review of User Evaluation in Immersive AnalyticsComputer Graphics Forum10.1111/cgf.1511143:3Online publication date: 10-Jun-2024
  • (2023)Immersive OSPRay: Enabling VR Experiences with OSPRayPractice and Experience in Advanced Research Computing 2023: Computing for the Common Good10.1145/3569951.3597579(226-230)Online publication date: 23-Jul-2023
  • (2023) MD-Cave : An Immersive Visualization Workbench for Radiologists IEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2022.319367229:12(4832-4844)Online publication date: Dec-2023
  • (2023)Perceptual Assessment of Image and Depth Quality of Dynamically Depth-Compressed Scene for Automultiscopic 3D DisplayIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2022.314841929:6(3067-3080)Online publication date: 1-Jun-2023
  • (2023)Visualization in virtual reality: a systematic reviewVirtual Reality10.1007/s10055-023-00753-827:2(1447-1480)Online publication date: 17-Jan-2023
  • (2023)How Virtual and Augmented Reality Can Boost ManufacturingProgress in Digital and Physical Manufacturing10.1007/978-3-031-33890-8_2(12-37)Online publication date: 15-Jun-2023
  • (2023)Introduction to Everyday Virtual and Augmented RealityEveryday Virtual and Augmented Reality10.1007/978-3-031-05804-2_1(1-20)Online publication date: 19-Feb-2023
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