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Polyglot Cubed: the design of a multi-language learning game

Published: 29 October 2009 Publication History

Abstract

Polyglot Cubed is an educational game to facilitate the learning of multiple languages. It is designed to entertain while enforcing language listening comprehension. The modular language learning game system works interchangeably with a variety of languages. The game relies on a matching mechanic intended to balance comprehension based language recognition with a simple gameplay mechanic. The game is an implementation of theories in motivation, education and entertainment. It takes as its motivation academic critique of existing educational video games and in particular pursues those areas where educational games fall short of the needs of post-secondary learners. This document outlines the design the comprised the educational video game system.

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Reference

[1]
AIGA.Org. 2009. Symbol Signs. http://www.aiga.org/content.cfm/symbol-sign

Cited By

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  • (2019)A Relational Approach to Designing Social Technologies that Foster Use of the Kuku Yalanji LanguageProceedings of the 31st Australian Conference on Human-Computer-Interaction10.1145/3369457.3369471(161-172)Online publication date: 2-Dec-2019
  • (2018)Vocabulary Practicing from Assisting Techniques in Three Dimensional Animation with User Interaction2018 22nd International Computer Science and Engineering Conference (ICSEC)10.1109/ICSEC.2018.8712694(1-5)Online publication date: Nov-2018

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cover image ACM Other conferences
ACE '09: Proceedings of the International Conference on Advances in Computer Entertainment Technology
October 2009
456 pages
ISBN:9781605588643
DOI:10.1145/1690388
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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  • Foundation of the Hellenic World

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 29 October 2009

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Author Tags

  1. educational video games
  2. entertainment and education
  3. language learning software

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  • Research-article

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ACE '09
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Overall Acceptance Rate 36 of 90 submissions, 40%

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Cited By

View all
  • (2019)A Relational Approach to Designing Social Technologies that Foster Use of the Kuku Yalanji LanguageProceedings of the 31st Australian Conference on Human-Computer-Interaction10.1145/3369457.3369471(161-172)Online publication date: 2-Dec-2019
  • (2018)Vocabulary Practicing from Assisting Techniques in Three Dimensional Animation with User Interaction2018 22nd International Computer Science and Engineering Conference (ICSEC)10.1109/ICSEC.2018.8712694(1-5)Online publication date: Nov-2018

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