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Hair meshes

Published: 01 December 2009 Publication History

Abstract

Despite the visual importance of hair and the attention paid to hair modeling in the graphics research, modeling realistic hair still remains a very challenging task that can be performed by very few artists. In this paper we present hair meshes, a new method for modeling hair that aims to bring hair modeling as close as possible to modeling polygonal surfaces. This new approach provides artists with direct control of the overall shape of the hair, giving them the ability to model the exact hair shape they desire. We use the hair mesh structure for modeling the hair volume with topological constraints that allow us to automatically and uniquely trace the path of individual hair strands through this volume. We also define a set of topological operations for creating hair meshes that maintain these constraints. Furthermore, we provide a method for hiding the volumetric structure of the hair mesh from the end user, thus allowing artists to concentrate on manipulating the outer surface of the hair as a polygonal surface. We explain and show examples of how hair meshes can be used to generate individual hair strands for a wide variety of realistic hair styles.

Supplementary Material

Supplemental material. (166-yuksel.zip)

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Cited By

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  • (2024)Real-Time Hair Rendering with Hair MeshesACM SIGGRAPH 2024 Conference Papers10.1145/3641519.3657521(1-10)Online publication date: 13-Jul-2024
  • (2023)Super Fast Strand-Based Hair Rendering with Hair MeshesACM SIGGRAPH 2023 Real-Time Live!10.1145/3588430.3597247(1-2)Online publication date: 23-Jul-2023
  • (2023)Neural Haircut: Prior-Guided Strand-Based Hair Reconstruction2023 IEEE/CVF International Conference on Computer Vision (ICCV)10.1109/ICCV51070.2023.01810(19705-19716)Online publication date: 1-Oct-2023
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Published In

cover image ACM Conferences
SIGGRAPH Asia '09: ACM SIGGRAPH Asia 2009 papers
December 2009
669 pages
ISBN:9781605588582
DOI:10.1145/1661412
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 01 December 2009

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Author Tags

  1. hair mesh
  2. hair modeling
  3. volume modeling

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  • Research-article

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SA09
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SA09: SIGGRAPH ASIA 2009
December 16 - 19, 2009
Yokohama, Japan

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SIGGRAPH Asia '09 Paper Acceptance Rate 70 of 275 submissions, 25%;
Overall Acceptance Rate 178 of 869 submissions, 20%

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Cited By

View all
  • (2024)Real-Time Hair Rendering with Hair MeshesACM SIGGRAPH 2024 Conference Papers10.1145/3641519.3657521(1-10)Online publication date: 13-Jul-2024
  • (2023)Super Fast Strand-Based Hair Rendering with Hair MeshesACM SIGGRAPH 2023 Real-Time Live!10.1145/3588430.3597247(1-2)Online publication date: 23-Jul-2023
  • (2023)Neural Haircut: Prior-Guided Strand-Based Hair Reconstruction2023 IEEE/CVF International Conference on Computer Vision (ICCV)10.1109/ICCV51070.2023.01810(19705-19716)Online publication date: 1-Oct-2023
  • (2020)Quadratic Approximation of Cubic CurvesProceedings of the ACM on Computer Graphics and Interactive Techniques10.1145/34061783:2(1-17)Online publication date: 26-Aug-2020
  • (2018)Real-Time Hair Rendering Using Sequential Adversarial NetworksComputer Vision – ECCV 201810.1007/978-3-030-01225-0_7(105-122)Online publication date: 8-Sep-2018
  • (2017)Robust handling of clumping and stiffness in wet hair animationComputer Animation and Virtual Worlds10.1002/cav.179628:6Online publication date: 7-Nov-2017
  • (2015)Hairstyles modeling for police identikitsProceedings of the 31st Spring Conference on Computer Graphics10.1145/2788539.2788561(151-158)Online publication date: 22-Apr-2015
  • (2015)2.5D Cartoon Hair Modeling and ManipulationIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2014.236040621:3(304-314)Online publication date: 1-Mar-2015
  • (2013)Wide-Baseline Hair Capture Using Strand-Based RefinementProceedings of the 2013 IEEE Conference on Computer Vision and Pattern Recognition10.1109/CVPR.2013.41(265-272)Online publication date: 23-Jun-2013
  • (2010)Real-time hair simulation with segment-based head collisionProceedings of the Third international conference on Motion in games10.5555/1948395.1948444(386-397)Online publication date: 14-Nov-2010
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