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Review of 'The Complete Guide to Simulations & Serious Games' by Clark Aldrich

Published: 01 November 2009 Publication History

Abstract

The Complete Guide to Simulations & Serious Games is described as an "encyclopedic overview and complete lexicon for those who care about the next generation of educational media." This book differs from Learning by Doing in that it doesn't seek to distinguish the wide and various categories of simulationshow simulations differ based on their structure and content and why those differences matter. Rather, it seeks to "present and distinguish between the different mechanisms" related to simulations, so that people who create simulations have a shared understanding of the concepts they use in conversation with one another.

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  • (2020)Modelling and Simulating Complex Systems in BiologyData Analytics in Medicine10.4018/978-1-7998-1204-3.ch048(898-929)Online publication date: 2020
  • (2020)The Mordor Shaper—The Warsaw Participatory Experiment Using GamificationICT Systems and Sustainability10.1007/978-981-15-0936-0_26(255-264)Online publication date: 29-Feb-2020
  • (2019)The Concept and Development of a Serious Game „Alter Eco” as Part of Creating a Digital Twin of a Smart CityEntertainment Computing and Serious Games10.1007/978-3-030-34644-7_40(426-430)Online publication date: 4-Nov-2019
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Published In

cover image eLearn
eLearn  Volume 2009, Issue 11
November 2009
EISSN:1535-394X
DOI:10.1145/1644136
Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 01 November 2009
Published in ELEARN Volume 2009, Issue 11

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Cited By

View all
  • (2020)Modelling and Simulating Complex Systems in BiologyData Analytics in Medicine10.4018/978-1-7998-1204-3.ch048(898-929)Online publication date: 2020
  • (2020)The Mordor Shaper—The Warsaw Participatory Experiment Using GamificationICT Systems and Sustainability10.1007/978-981-15-0936-0_26(255-264)Online publication date: 29-Feb-2020
  • (2019)The Concept and Development of a Serious Game „Alter Eco” as Part of Creating a Digital Twin of a Smart CityEntertainment Computing and Serious Games10.1007/978-3-030-34644-7_40(426-430)Online publication date: 4-Nov-2019
  • (2015)Towards the Definition of a Framework for the Management of Interactive Collaborative Learning Applications for PreschoolersProceedings of the XVI International Conference on Human Computer Interaction10.1145/2829875.2829878(1-8)Online publication date: 7-Sep-2015
  • (2014)Towards gameplay ontology for game based learning system design process monitoringProceedings of the Second International Conference on Technological Ecosystems for Enhancing Multiculturality10.1145/2669711.2669908(255-260)Online publication date: 1-Oct-2014

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