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Kodu: end-user programming and design for games

Published: 26 April 2009 Publication History

Abstract

Project Kodu is a kid-friendly game design and programming environment which enables nontechnical users to create complete games - including AI" behaviors - using only an XBox 360 controller for input. Kodu includes a novel graphical programming environment based on a concurrent rule system derived from contemporary robotics practice. This language is approachable - it can be mastered by 10-year-olds - yet expressive, and can be used to implement a broad array of game genres. In addition to behavior editing, Kodu integrates terrain and level design - providing a full-spectrum game design system that is accessible to 9-year-olds (and their parents) running on the XBox 360 or a Windows PC.

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  • (2024)Authoring Games with Tile Rewrite Rule Behavior TreesProceedings of the 19th International Conference on the Foundations of Digital Games10.1145/3649921.3656979(1-4)Online publication date: 21-May-2024
  • (2024)Understanding On-the-Fly End-User Robot ProgrammingProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3660721(2468-2480)Online publication date: 1-Jul-2024
  • (2024)Empowering Computer Vision in Higher Education: A Novel Tool for Enhancing Video Coding ComprehensionComputer Applications in Engineering Education10.1002/cae.2280833:1Online publication date: 18-Nov-2024
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Published In

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FDG '09: Proceedings of the 4th International Conference on Foundations of Digital Games
April 2009
386 pages
ISBN:9781605584379
DOI:10.1145/1536513
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

  • SASDG: The Society for the Advancement of the Science of Digital Games

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Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 26 April 2009

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  • Keynote

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FDG '09
Sponsor:
  • SASDG

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Overall Acceptance Rate 152 of 415 submissions, 37%

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Cited By

View all
  • (2024)Authoring Games with Tile Rewrite Rule Behavior TreesProceedings of the 19th International Conference on the Foundations of Digital Games10.1145/3649921.3656979(1-4)Online publication date: 21-May-2024
  • (2024)Understanding On-the-Fly End-User Robot ProgrammingProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3660721(2468-2480)Online publication date: 1-Jul-2024
  • (2024)Empowering Computer Vision in Higher Education: A Novel Tool for Enhancing Video Coding ComprehensionComputer Applications in Engineering Education10.1002/cae.2280833:1Online publication date: 18-Nov-2024
  • (2022)A Comprehensive Survey and Analysis of Diverse Visual Programming LanguagesVFAST Transactions on Software Engineering10.21015/vtse.v10i2.100910:2(47-60)Online publication date: 15-May-2022
  • (2020)A framework for tailorable games: toward inclusive end-user development of inclusive gamesUniversal Access in the Information Society10.1007/s10209-020-00779-821:1(193-237)Online publication date: 22-Nov-2020
  • (2019)VR‐OCKS: A virtual reality game for learning the basic concepts of programmingComputer Applications in Engineering Education10.1002/cae.2217228:1(31-41)Online publication date: 2-Oct-2019
  • (2018)A competitive platform for continuous programming skill enhancementProceedings of the 28th Annual International Conference on Computer Science and Software Engineering10.5555/3291291.3291296(30-39)Online publication date: 29-Oct-2018
  • (2018)Blue, BlueJ, GreenfootInnovative Methods, User-Friendly Tools, Coding, and Design Approaches in People-Oriented Programming10.4018/978-1-5225-5969-6.ch002(42-87)Online publication date: 2018
  • (2018)Usability Challenges that Novice Programmers Experience when Using Scratch for the First Time2018 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC)10.1109/VLHCC.2018.8506560(327-328)Online publication date: Oct-2018
  • (2017)On the Automatic Assessment of Computational Thinking SkillsProceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems10.1145/3027063.3053216(2788-2795)Online publication date: 6-May-2017
  • Show More Cited By

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