Nothing Special   »   [go: up one dir, main page]

skip to main content
10.1145/1518701.1518991acmconferencesArticle/Chapter ViewAbstractPublication PageschiConference Proceedingsconference-collections
research-article

Like bees around the hive: a comparative study of a mobile augmented reality map

Published: 04 April 2009 Publication History

Abstract

We present findings from field trials of MapLens, a mobile augmented reality (AR) map using a magic lens over a paper map. Twenty-six participants used MapLens to play a location-based game in a city centre. Comparisons to a group of 11 users with a standard 2D mobile map uncover phenomena that arise uniquely when interacting with AR features in the wild. The main finding is that AR features facilitate place-making by creating a constant need for referencing to the physical, and in that it allows for ease of bodily configurations for the group, encourages establishment of common ground, and thereby invites discussion, negotiation and public problem-solving. The main potential of AR maps lies in their use as a collaborative tool.

References

[1]
Bell, M., Chalmers, M., Barkhuus, L., Hall, M., Sherwood, S., Tennent, P., Brown, B., Rowland, D., Benford, S., Capra, M., Hampshire, A. Interweaving mobile games with everyday life. Proc. CHI '06, ACM Press (2006), 417--426.
[2]
Bier, E., Stone, M., Pier, K., Buxton, W., DeRose, T., Toolglass and Magic Lenses: The See-Through Inter-face. Proc. SIGGRAPH '93, ACM Press (1993), 73--80.
[3]
Benford, S., Flintham, M., Drozd, A., Anastasi, R., Rowland, D., Tandavanitj, N., Adams, M., Row-Farr, J., Oldroyd, A., Sutton, J. Uncle Roy All Around You: Implicating the City in a Location-Based Performance, In Proc. ACE, ACM Press (2004).
[4]
Benford, S., Bederson, B., Åkesson, K., Bayon, V., Druin, A., Hansson, P., Hourcade, J.P., Ingram, R., Neale, H., O'Malley, C., Simsarian, K.T., Stanton, D., Sundblad, Y. and Taxén, G. Designing storytelling technologies to encourage collaboration between young children. Proc CHI 2000 ACM Press (2000), 556--563
[5]
Bobrich, J., Otto. S. Augmented maps. In Geospatial Theory, Processing and Applications, Proc. ISPRS Commission IV, WG7, (2002).
[6]
Cao, X., Jie Li, J., Balakrishnan, R. Peephole pointing: modeling acquisition of dynamically revealed targets. Proc. CHI 2008, ACM Press (2008), 1699--1708.
[7]
Clark, H. Using Language. Cambridge University Press, 1996.
[8]
Costabile, M. F., De Angeli, A., Lanzilotti, R., Ardito, C., Buono, P., Pederson, T. Explore! Possibilities and Challenges of Mobile Learning. Proc. CHI 2008, ACM Press (2008), 145--154.
[9]
Deci, E. L., Ryan, R. M. The "what" and "why" of goal pursuits: Human needs and the self-determination of behavior. Psychological Inquiry 11 (2000), 227--268.
[10]
Henrysson, A., Ollila, M., Billinghurst, M. Mobile phone based AR scene assembly. Proc. MUM 2005, ACM Press (2005), 95--102.
[11]
Jegers, K. Pervasive game flow: understanding player enjoyment in pervasive gaming. Proc CIE 5, 1 ACM Press (2007), Article 9.
[12]
Kristoffersen, S., Jungberg, F. L. "Making place" to make IT work: empirical explorations of HCI for mobile CSCW. In Proc. International ACM SIGGROUP 1999, ACM Press (1999), 276--285
[13]
Konopatzky, P., Scholz, M., Reißig, S., Verhoeven, P., Löchtefeld, M., Schöning, J., Krüger, A. xChase: A location-based multi-user pervasive game using a light-weight tracking framework. Proc. FnG 2008. Springer, (2008).
[14]
Liff, S., Shepherd, A. An evolving gender digital divide? Oxford Internet Institute, Internet Issue 2, (2004).
[15]
McGee, D. R., Cohen, P. R., Wu, L. Something from nothing: Augmenting a paperbased work practice via multimodal interaction. Proc. DARE 2000, ACM Press (2000), 71--80.
[16]
Maurin, H., Sonnenwald, D. H., Cairns, B., Manning, J. E., Freid, E. B., and Fuchs, H. 2006. Exploring gender differences in perceptions of 3D telepresence collaboration technology: an example from emergency medical care. Proc. NordiCHI '06 ACM Press (2006), 381--384.
[17]
Mehra, M., Werkhoven, P., Worring, M. Navigating on handheld displays: Dynamic versus static peephole navigation. Proc. TOCHI ACM Press (2006), 448--457.
[18]
Merleau-Ponty, M., The Visible and The Invisible, Lingis, A (Translator) Northwestern University Press; 1 edition, 1969.
[19]
Ohlenburg, J., Lindt, I., Pankoke-Babatz, U., Ghellal, S. A report on the crossmedia game epidemic menace. In Proc. CIE 5, 1 (2007).
[20]
Ozuysal, M., Fua, P., Lepetit, V. Fast Keypoint Recognition in Ten Lines of Code. Proc. IEEE CVPR 2007, IEEE Press (2007), 1--8.
[21]
Pasman, W., Woodward C., Hakkarainen, M., Honka-maa, P., Hyväkkä, P. Augmented reality with large 3D models on a PDA: implementation, performance and use experiences. Proc. SIGGRAPH 2004. ACM Press, 344 -- 351.
[22]
Poynton, C. Language and gender: Making the difference. New York: Oxford University Press, 1989.
[23]
Prinsen FR., Volmann MLL., Terwel J. 2007, Gender-related differences in computer-mediated communication and computer-supported collaborative learning. JCAL, Wiley (2007), 393--409.
[24]
Reitmayr, G., Eade, E., Drummond, T. W. Localisation and interaction for augmented maps. Proc. ISMAR 2005, IEEE Press (2005), 120--129.
[25]
Rekimoto, J. Navicam: A magnifying glass approach to augmented reality. PRESENCE - Teleoperators and Virtual Environments, 6(4). MIT Press (1997), 399--412.
[26]
Reilly, D., Rodgers, M., Argue, R., Nunes, M., Inkpen, K., Marked-up maps: combining paper maps and electronic information resources. Proc. PUC 10, 4 (2006), 215--226.
[27]
Rogers, Everett M. New Product Adoption and Diffusion. JCR, 2 (1976), 290 --301.
[28]
Rohs, M., Oulasvirta, A. Target acquisition with camera phones when used as magic lenses. Proc. CHI '08, ACM Press (2008), 1409--1418.
[29]
Rohs, M., Schoening, J., Krueger, A., and Hecht, B. Towards real-time markerless tracking of magic lenses on paper maps. Proc. PERVASIVE 2007, 69--72, ACM Press (2007).
[30]
Rohs, M., Schöning, J., Raubal, M., Essl, G., Krüger, A. Map Navigation with Mobile Devices: Virtual versus Physical Movement with and without Visual Context. Proc. ICMI 2007, ACM Press (2007), 146--153.
[31]
Sweetser, P., Wyeth, P. Gameflow: a model for evaluating player enjoyment in games. Proc. CIE 5, ACM Press (2005), 1--24.
[32]
Viega, J., Conway, M. J., Williams, G., Pausch, R. 3D magic lenses. Proc. UIST '96, ACM Press (1996), 51--58.
[33]
Vorderer, P., Wirth, W., Gouveia, F. R., Biocca, F., Saari, T., Jancke, F., et al. MEC-SPQ: Report to the European Community, Project Presence: MEC (IST-2001-37661), 2004.
[34]
Wagner, D., Reitmayr, G., Mulloni, A., Drummond, T., Schmalstieg, D. Pose Tracking from Natural Features on Mobile Phones, Proc. ISMAR 2008, IEEE Press (2008).

Cited By

View all
  • (2024)Self-Determination Theory and HCI Games Research: Unfulfilled Promises and Unquestioned ParadigmsACM Transactions on Computer-Human Interaction10.1145/367323031:3(1-74)Online publication date: 15-Jun-2024
  • (2024)Research on evaluation system of human-computer interaction system in university library under the background of artificial intelligenceProceedings of the 2024 6th Asia Pacific Information Technology Conference10.1145/3651623.3651634(69-77)Online publication date: 29-Jan-2024
  • (2024)Talkative Museum: Augmented Reality Interactive Museum Guide System Towards Collaborative Child-Parent-Specimen InteractionProceedings of the 23rd Annual ACM Interaction Design and Children Conference10.1145/3628516.3659389(754-758)Online publication date: 17-Jun-2024
  • Show More Cited By

Index Terms

  1. Like bees around the hive: a comparative study of a mobile augmented reality map

    Recommendations

    Comments

    Please enable JavaScript to view thecomments powered by Disqus.

    Information & Contributors

    Information

    Published In

    cover image ACM Conferences
    CHI '09: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
    April 2009
    2426 pages
    ISBN:9781605582467
    DOI:10.1145/1518701
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

    Sponsors

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 04 April 2009

    Permissions

    Request permissions for this article.

    Check for updates

    Author Tag

    1. augmented reality

    Qualifiers

    • Research-article

    Conference

    CHI '09
    Sponsor:

    Acceptance Rates

    CHI '09 Paper Acceptance Rate 277 of 1,130 submissions, 25%;
    Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

    Upcoming Conference

    CHI 2025
    ACM CHI Conference on Human Factors in Computing Systems
    April 26 - May 1, 2025
    Yokohama , Japan

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)69
    • Downloads (Last 6 weeks)1
    Reflects downloads up to 03 Jan 2025

    Other Metrics

    Citations

    Cited By

    View all
    • (2024)Self-Determination Theory and HCI Games Research: Unfulfilled Promises and Unquestioned ParadigmsACM Transactions on Computer-Human Interaction10.1145/367323031:3(1-74)Online publication date: 15-Jun-2024
    • (2024)Research on evaluation system of human-computer interaction system in university library under the background of artificial intelligenceProceedings of the 2024 6th Asia Pacific Information Technology Conference10.1145/3651623.3651634(69-77)Online publication date: 29-Jan-2024
    • (2024)Talkative Museum: Augmented Reality Interactive Museum Guide System Towards Collaborative Child-Parent-Specimen InteractionProceedings of the 23rd Annual ACM Interaction Design and Children Conference10.1145/3628516.3659389(754-758)Online publication date: 17-Jun-2024
    • (2024)Towards Understanding Group Collaboration Patterns Around Mobile Augmented-Reality Interfaces for Geospatial Science Data VisualizationsExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3650739(1-7)Online publication date: 11-May-2024
    • (2024)Investigating the Design of Augmented Narrative Spaces Through Virtual-Real Connections: A Systematic Literature ReviewProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642819(1-18)Online publication date: 11-May-2024
    • (2024)Augmented Reality Interactive Experiences for Multi-level Chemistry UnderstandingInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2024.100681(100681)Online publication date: Sep-2024
    • (2024)Effects of AR mathematical picture books on primary school students' geometric thinking, cognitive load and flow experienceEducation and Information Technologies10.1007/s10639-024-12768-y29:18(24627-24652)Online publication date: 1-Dec-2024
    • (2023)Simulating Wearable Urban Augmented Reality Experiences in VR: Lessons Learnt from Designing Two Future Urban InterfacesMultimodal Technologies and Interaction10.3390/mti70200217:2(21)Online publication date: 16-Feb-2023
    • (2023)An Automated Method for Generating Prefabs of AR Map Point Symbols Based on Object Detection ModelISPRS International Journal of Geo-Information10.3390/ijgi1211044012:11(440)Online publication date: 24-Oct-2023
    • (2023)The Development of a Model System for the Visualization of Information on Cultural Activities and EventsElectronics10.3390/electronics1223476912:23(4769)Online publication date: 24-Nov-2023
    • Show More Cited By

    View Options

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Media

    Figures

    Other

    Tables

    Share

    Share

    Share this Publication link

    Share on social media