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Living interfaces: the thrifty faucet

Published: 16 February 2009 Publication History

Abstract

In this paper, we present a novel type of persuasive home appliance: A thrifty water faucet. Through a servo motor construction, it is enabled to move and behave in life-like manners and to step into dialogue with the user. For example about water consumption or hygiene. We sought to research the reactions of users to such an appliance, alongside possible implications for the design of future human-machine interfaces.
This project is part of a larger series of experiments in the Living Interfaces project, exploring ways in which reduced and abstract life-like movements can be beneficial for Human-Machine Interaction.

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Cited By

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  • (2024)A Year of Interaction Around Town: Gathering Traces with an Interactive Knitting Machine and Community Stitch MarkersProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3660736(1116-1133)Online publication date: 1-Jul-2024
  • (2023)TOMURA: A Mountable Hand-shaped Interface for Versatile InteractionsProceedings of the Augmented Humans International Conference 202310.1145/3582700.3582719(243-254)Online publication date: 12-Mar-2023
  • (2023)Puffy: A Step-by-step Guide to Craft Bio-inspired Artifacts with Interactive MaterialityProceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3569009.3572800(1-14)Online publication date: 26-Feb-2023
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Published In

cover image ACM Other conferences
TEI '09: Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
February 2009
407 pages
ISBN:9781605584935
DOI:10.1145/1517664
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

  • Microsoft Research (USA)
  • Microsoft Research Cambridge (UK)
  • Nokia (Finland)
  • Microsoft Hardware (USA)

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 16 February 2009

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Author Tags

  1. HRI
  2. ambient interface
  3. behavior
  4. gesture
  5. kinetic interaction
  6. posture
  7. sustainability

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TEI09
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Overall Acceptance Rate 393 of 1,367 submissions, 29%

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Cited By

View all
  • (2024)A Year of Interaction Around Town: Gathering Traces with an Interactive Knitting Machine and Community Stitch MarkersProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3660736(1116-1133)Online publication date: 1-Jul-2024
  • (2023)TOMURA: A Mountable Hand-shaped Interface for Versatile InteractionsProceedings of the Augmented Humans International Conference 202310.1145/3582700.3582719(243-254)Online publication date: 12-Mar-2023
  • (2023)Puffy: A Step-by-step Guide to Craft Bio-inspired Artifacts with Interactive MaterialityProceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3569009.3572800(1-14)Online publication date: 26-Feb-2023
  • (2023)Making From Home: Reflections on Crafting Tangible Interfaces for Stay-at-home LivingProceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3569009.3572744(1-16)Online publication date: 26-Feb-2023
  • (2023)Using Virtual Reality and Co-Design to Study the Design of Large-scale Shape-Changing InterfacesProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581144(1-17)Online publication date: 19-Apr-2023
  • (2023)NUWA: Lifelike as a Design Strategy to Enhance Product’s Hedonic QualitiesHuman-Computer Interaction10.1007/978-3-031-35596-7_18(290-301)Online publication date: 9-Jul-2023
  • (2023)Touchy Tap: A Slow Technology for Shared Reflections on Water ConsumptionArtsIT, Interactivity and Game Creation10.1007/978-3-031-28993-4_44(614-621)Online publication date: 2-Apr-2023
  • (2022)MoLux: Negotiating Control with a Shape-Changing Lamp at HomeNordic Human-Computer Interaction Conference10.1145/3546155.3547271(1-13)Online publication date: 8-Oct-2022
  • (2022)Designing Human-Agent Collaborations: Commitment, responsiveness, and supportProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3517500(1-18)Online publication date: 29-Apr-2022
  • (2022)Robots and Sustainability: Robots as Persuaders to Promote RecyclingInternational Journal of Social Robotics10.1007/s12369-021-00828-z14:5(1261-1272)Online publication date: 10-Mar-2022
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