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Using individual, social and economic persuasion techniques to reduce CO2 emissions in a family setting

Published: 26 April 2009 Publication History

Abstract

This paper presents EcoIsland, which is a system persuading individuals and families to change their lifestyle patterns to reduce CO2 emissions. EcoIsland visualizes the user's current eco-friendly behavior as an island shared by his/her family members. Several persuasive techniques developed in behaviorism, social psychology, and economy are used to offer incentives to him/her to encourage eco-friendly behavior. We examine and compare the implementation and effectiveness of different types of persuasive techniques in several user studies.

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      cover image ACM Other conferences
      Persuasive '09: Proceedings of the 4th International Conference on Persuasive Technology
      April 2009
      279 pages
      ISBN:9781605583761
      DOI:10.1145/1541948
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      New York, NY, United States

      Publication History

      Published: 26 April 2009

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      Author Tags

      1. economic/social incentive
      2. persuasion
      3. sustainability

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      Persuasive '09 Paper Acceptance Rate 21 of 66 submissions, 32%;
      Overall Acceptance Rate 32 of 137 submissions, 23%

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      • (2020)Smiling Earth—Raising Awareness among Citizens for Behaviour Change to Reduce Carbon FootprintEnergies10.3390/en1322593213:22(5932)Online publication date: 13-Nov-2020
      • (2020)Religion and SustainabilityProceedings of the ACM on Human-Computer Interaction10.1145/34151994:CSCW2(1-32)Online publication date: 15-Oct-2020
      • (2020)Disambiguating Preferences for Gamification Strategies to Motivate Pro-Environmental BehaviourProceedings of the Annual Symposium on Computer-Human Interaction in Play10.1145/3410404.3414244(241-253)Online publication date: 2-Nov-2020
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      • (2020)IncingaretteProceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3374920.3374989(573-580)Online publication date: 9-Feb-2020
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      • (2020)Automatic generation and recommendation of personalized challenges for gamificationUser Modeling and User-Adapted Interaction10.1007/s11257-019-09255-2Online publication date: 24-May-2020
      • (2020)Smiling Earth - Raising Citizens’ Awareness on Environmental SustainabilityInformation Systems10.1007/978-3-030-44322-1_4(45-57)Online publication date: 18-Apr-2020
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