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The magic lens box: simplifying the development of mixed reality games

Published: 10 September 2008 Publication History

Abstract

Mixed Reality games are becoming more and more popular these days and offer unique experiences to the players. However, development of such games typically still requires expert knowledge and access to Mixed Reality toolkits or frameworks. In this paper, we present the so-called Magic Lens Box that follows a different approach. Based on standard hardware The Magic Lens Box enables game designers with little technological background to create their own Mixed Reality games in a simple yet powerful fashion. We further outline the development process of the magic Lens Box, describe the conceptual model behind it and discuss three games that have been developed with our system. Evaluation of these games shows the viability of our approach, enabling the creation of a variety of rather different Mixed reality games while keeping the development process simple.

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Cited By

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  • (2018)Systematic Mapping Study on High-Level Content Design Frameworks for Augmented Reality2018 20th Symposium on Virtual and Augmented Reality (SVR)10.1109/SVR.2018.00037(192-201)Online publication date: Oct-2018
  • (2012)Authoring Tools for Edutainment Environments to Design Active Learning ActivitiesHandbook of Research on Serious Games as Educational, Business and Research Tools10.4018/978-1-4666-0149-9.ch008(157-181)Online publication date: 2012
  • (2012)Workshop: Designing games for Specific ContextsProcedia Computer Science10.1016/j.procs.2012.10.09715(328-339)Online publication date: 2012
  • Show More Cited By

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Published In

cover image ACM Conferences
DIMEA '08: Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
September 2008
551 pages
ISBN:9781605582481
DOI:10.1145/1413634
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 10 September 2008

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Author Tags

  1. augmented reality
  2. game authoring
  3. game development
  4. mixed reality
  5. mixed reality games

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DIMEA '08 Paper Acceptance Rate 59 of 77 submissions, 77%;
Overall Acceptance Rate 59 of 77 submissions, 77%

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Cited By

View all
  • (2018)Systematic Mapping Study on High-Level Content Design Frameworks for Augmented Reality2018 20th Symposium on Virtual and Augmented Reality (SVR)10.1109/SVR.2018.00037(192-201)Online publication date: Oct-2018
  • (2012)Authoring Tools for Edutainment Environments to Design Active Learning ActivitiesHandbook of Research on Serious Games as Educational, Business and Research Tools10.4018/978-1-4666-0149-9.ch008(157-181)Online publication date: 2012
  • (2012)Workshop: Designing games for Specific ContextsProcedia Computer Science10.1016/j.procs.2012.10.09715(328-339)Online publication date: 2012
  • (2011)A ludological view on the pervasive mixed-reality game research paradigmPersonal and Ubiquitous Computing10.1007/s00779-010-0307-715:1(3-12)Online publication date: 1-Jan-2011
  • (2011)Using presence to evaluate an augmented reality location aware gamePersonal and Ubiquitous Computing10.1007/s00779-010-0306-815:1(25-35)Online publication date: 1-Jan-2011
  • (2011)Designing Mobile Augmented Reality GamesHandbook of Augmented Reality10.1007/978-1-4614-0064-6_25(513-539)Online publication date: 13-Jul-2011
  • (2010)Towards a Proximal resource-based architecture to support augmented reality applications2010 Cloud-Mobile Convergence for Virtual Reality Workshop (CMCVR 2010) Proceedings10.1109/CMCVR.2010.5560606(5-9)Online publication date: Mar-2010
  • (2009)Boxed Pervasive GamesProceedings of the 7th International Conference on Pervasive Computing10.1007/978-3-642-01516-8_16(220-237)Online publication date: 11-May-2009
  • (2008)The art of game-mastering pervasive gamesProceedings of the 2008 International Conference on Advances in Computer Entertainment Technology10.1145/1501750.1501803(224-231)Online publication date: 3-Dec-2008
  • (2008)Guidelines for designing augmented reality gamesProceedings of the 2008 Conference on Future Play: Research, Play, Share10.1145/1496984.1497013(173-180)Online publication date: 3-Nov-2008

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