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Creating 3D virtual sculptures from vision and touch technologies

Published: 10 September 2008 Publication History

Abstract

One of the lacks of the current conventional 3D sensor devices is that they are unable to carry out an efficient fusion between overlapped samples and generate complete and realistic reconstruction of an object (Figure 1). The completeness concerns both geometry and colour aspects (G+C). Consequently, obtaining whole (G+C) and precise registration of multiple views of an art piece is an unsolved and important problem which is required in museums and archaeological environments. In this paper we present a computer-human interactive system based on vision and touching technologies that allows us to obtain realistic 3D sculpture models. Following a global-to-local mixture strategy, millions of points with their respective colours, taken by a laser-scanner sensor, are integrated into a unique 3D model. After that, this model can be refined by a sculptor using a force-feedback device in which he can change geometrical, texture and colour properties. The final result is a high-quality restored virtual 3D model which can be exposed in museums or demanded by art researchers. An extensive experimentation is being carrying out on millennium sculptures and pieces of the Spanish National Museum of Roman Art yielding excellent results.

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Cited By

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  • (2011)Restitution of Sculptural Groups Using 3D ScannersSensors10.3390/s11090849711:9(8497-8518)Online publication date: 1-Sep-2011
  • (2008)Heritage pieces integration in autonomous augmented reality systemsProceedings of the 9th International conference on Virtual Reality, Archaeology and Cultural Heritage10.5555/2384275.2384299(133-140)Online publication date: 2-Dec-2008

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cover image ACM Conferences
DIMEA '08: Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
September 2008
551 pages
ISBN:9781605582481
DOI:10.1145/1413634
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 10 September 2008

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Author Tags

  1. 3D digitalization
  2. 3D modeling
  3. 3D touch technologies
  4. 3D vision sensors
  5. reverse engineering

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  • Research-article

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  • National and Regional Ministries of Education and Science

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DIMEA '08
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DIMEA '08 Paper Acceptance Rate 59 of 77 submissions, 77%;
Overall Acceptance Rate 59 of 77 submissions, 77%

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Cited By

View all
  • (2011)Restitution of Sculptural Groups Using 3D ScannersSensors10.3390/s11090849711:9(8497-8518)Online publication date: 1-Sep-2011
  • (2008)Heritage pieces integration in autonomous augmented reality systemsProceedings of the 9th International conference on Virtual Reality, Archaeology and Cultural Heritage10.5555/2384275.2384299(133-140)Online publication date: 2-Dec-2008

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