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View all- Khan MMerabet AAlkaabi SSayed H(2022)Game-based learning platform to enhance cybersecurity educationEducation and Information Technologies10.1007/s10639-021-10807-627:4(5153-5177)Online publication date: 15-Jan-2022
- Graham KAnderson JRife CHeitmeyer BR. Patel PNykl SC. Lin AD. Merkle L(2020)Cyberspace Odyssey: A Competitive Team-Oriented Serious Game in Computer NetworkingIEEE Transactions on Learning Technologies10.1109/TLT.2020.300860713:3(502-515)Online publication date: 1-Jul-2020
- Mostafa MFaragallah O(2019)Development of Serious Games for Teaching Information Security CoursesIEEE Access10.1109/ACCESS.2019.29556397(169293-169305)Online publication date: 2019
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