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A new cognition-based chat system for avatar agents in virtual space

Published: 08 December 2008 Publication History

Abstract

Short internet-based chat is typical of modern communication, especially for on-line game players. Improved chat tools are available to avatar agents in virtual space (e.g., Second Life) thanks to the fast-evolving 3D internet. The most common plain text chat is easy to use, but it is hard to understand who talks to whom. Advanced chat with 2D word balloons in 3D virtual space is difficult or unfamiliar, since it does not consider real world constraints. We propose a human-cognition based chat system for virtual avatars using geometric information. In our chat framework, if an agent (avatar) wants to talk with other people, then that agent should approach within an "audible distance" to read the text, as would be required in the real world to participate in a conversation. Additionally we propose a new model to manage the virtual chat social network over our cognition-based chatting system. Our experiment showed that the number of chat agents is saturated regardless of the number of chat agents, as occurs in real-world chat. Thus, the social-graph for chat agents is always of a manageable size in our cognition-based chat system.

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Cited By

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  • (2020)Avatar’s Lip Synchronization in Talking Involved Virtual RealityJournal of the Korea Computer Graphics Society10.15701/kcgs.2020.26.4.926:4(9-15)Online publication date: 1-Sep-2020
  • (2018)Can Graphical Interaction Increase Feelings of Conveying and Understanding in On-Line Group Discussion?SICE Journal of Control, Measurement, and System Integration10.9746/jcmsi.11.5511:1(55-64)Online publication date: 2018
  • (2010)How to manage interactive dialogues of avatar agents by using 3D spatial information of virtual worldProceedings of the 2010 ACM Symposium on Applied Computing10.1145/1774088.1774338(1181-1187)Online publication date: 22-Mar-2010
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Published In

cover image ACM Conferences
VRCAI '08: Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
December 2008
223 pages
ISBN:9781605583358
DOI:10.1145/1477862
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 08 December 2008

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Author Tags

  1. chat
  2. cognitive view
  3. communication
  4. social graph
  5. virtual world

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VRCAI '08
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Overall Acceptance Rate 51 of 107 submissions, 48%

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Cited By

View all
  • (2020)Avatar’s Lip Synchronization in Talking Involved Virtual RealityJournal of the Korea Computer Graphics Society10.15701/kcgs.2020.26.4.926:4(9-15)Online publication date: 1-Sep-2020
  • (2018)Can Graphical Interaction Increase Feelings of Conveying and Understanding in On-Line Group Discussion?SICE Journal of Control, Measurement, and System Integration10.9746/jcmsi.11.5511:1(55-64)Online publication date: 2018
  • (2010)How to manage interactive dialogues of avatar agents by using 3D spatial information of virtual worldProceedings of the 2010 ACM Symposium on Applied Computing10.1145/1774088.1774338(1181-1187)Online publication date: 22-Mar-2010
  • (2009)Getting acquainted in Second LifeProceedings of the International Conference on Advances in Computer Entertainment Technology10.1145/1690388.1690395(36-43)Online publication date: 29-Oct-2009
  • (2009)Extended social networkProceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry10.1145/1670252.1670263(41-46)Online publication date: 14-Dec-2009
  • (2009)Reconstructing chat history for avatar agents using spatio-temporal features of virtual spaceProceedings of the 16th ACM Symposium on Virtual Reality Software and Technology10.1145/1643928.1643993(257-258)Online publication date: 18-Nov-2009

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